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Push delay >.<

xubeiga

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Jun 17, 2009
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Hi, so, i changed this line in game.cpp

SchedulerTask* task = createSchedulerTask(std::max((int32_t)SCHEDULER_MINTICKS, player->getStepDuration()),
boost::bind(&Game::playerMoveCreature, this, playerId, movingCreatureId, movingCreaturePos, toPos, true));

true -> false

and it still doenst work. i cant push instantly from distance.
:S
any ideas?
 
All you did was make it where one player can't move another, moving someone from a distance is already able, just has to do with flags in your XML file.
 
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