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Pushing players from distance (delay)

Tastertur

New Member
Joined
Feb 26, 2009
Messages
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If I push a player from distance there is no delay I want it to be 1 sec delay I've searched and tried everything, it's not via config so don't tell me to change that, also I tried via source code.

(config)
Code:
pushCreatureDelay = 1 * 1000

(game.cpp) I have this but it not working :(

Code:
{
			SchedulerTask* task = createSchedulerTask(g_config.getNumber(ConfigManager::PUSH_CREATURE_DELAY),
				boost::bind(&Game::playerMoveCreature, this, player->getID(),
				movingCreature->getID(), movingCreature->getPosition(), toCylinder->getPosition()));
			player->setNextActionTask(task);
		}

I also tried to compile game.cpp like that

Code:
	{
		//need to walk to the creature first before moving it
		std::list<Direction> listDir;
		if(getPathToEx(player, movingCreaturePos, listDir, 0, 1, true, true))
		{
			Dispatcher::getInstance().addTask(createTask(boost::bind(&Game::playerAutoWalk,
				this, player->getID(), listDir)));
			SchedulerTask* task = createSchedulerTask(std::max((int32_t)SCHEDULER_MINTICKS, player->getStepDuration()),
				boost::bind(&Game::playerMoveCreature, this, playerId, movingCreatureId, movingCreaturePos, toPos, true));

			player->setNextWalkActionTask(task);
			return true;
		}

		player->sendCancelMessage(RET_THEREISNOWAY);
		return false;
	}
	else if(delay)
	{
		uint32_t delayTime = g_config.getNumber(ConfigManager::PUSH_CREATURE_DELAY);
		if(delayTime > 0)
		{
			SchedulerTask* task = createSchedulerTask(delayTime,
				boost::bind(&Game::playerMoveCreature, this, playerId, movingCreatureId, movingCreaturePos, toPos, false));
			player->setNextActionTask(task);
			return true;
		}
	}

but getting some errors...
 
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