roriscrave
Advanced OT User
- Joined
- Dec 7, 2011
- Messages
- 1,210
- Solutions
- 35
- Reaction score
- 207
give me one exemplejust add {25x crystal coin}, it is the same thing of highlighted words in NPCs
player:sendTextMessage(TALKTYPE_NPC_FROM, "You pitpocket the {best answer} from Evil Puncker")
doPlayerSendTextMessage(cid, TALKTYPE_NPC_FROM, "You look back at the {older release} of TFS with nostalgia") ;
LUA:player:sendTextMessage(MESSAGE_STATUS_CONSOLE_BLUE, "You pitpocket the {best answer} from Evil Puncker") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You look back at the {older release} of TFS with nostalgia") ;
dont worked fine"normal text {dark txt}"
from npc file
npcHandler:setMessage(MESSAGE_GREET, "I offer {travel}...")
It's working only ifspeaktype.npcChatis true (OTC).
You don't know that for sure until you reboot the server. Behavior after reload isn't canonical as far as I'm concerned.
Also, try changing the color of the message?, to the orange one.
the fist imagem is on default channel and old client cipI suspect that client just does not support that in every place. Npc channel is an exception