Well , i have 3 scripts made by Cykotitan with ref ML, Melee and distance , like focus cape that ref ml +1 .. so to ref one item i have to add in movements event = script value = ml.lua or melee.lua or dist.lua , so one item can only have one type of skill , if i want to add ml + melee in this item i cant because the value of script is just 1 of this 3.. so how can i put this 3 in one?
Talkactions.xml
Refine1.lua
Refine2.lua
Refine3.lua
Movements.xml
mlvlbonus.lua
skill.lua
dist.lua
So i am just thinking if someone can make something like > /refALL id,count,refml,refmelee,refdist
Ty and cya ;]
Talkactions.xml
Code:
<talkaction log="yes" words="/iml" access="5" event="script" value="refine1.lua"/>
<talkaction log="yes" words="/iskill" access="5" event="script" value="refine2.lua"/>
<talkaction log="yes" words="/idist" access="5" event="script" value="refine3.lua"/>
Refine1.lua
Code:
function onSay(cid, words, param)
local param = string.explode(param, ",")
local itemid, count, refML = tonumber(param[1]), tonumber(param[2]), tonumber(param[3])
if itemid then
doItemSetAttribute(doPlayerAddItem(cid, itemid, count or 1), "aid", refML and (refML + 100) or 0)
else
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Invalid itemid.')
end
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'O item foi criado com sucesso.')
end
Refine2.lua
Code:
function onSay(cid, words, param)
local param = string.explode(param, ",")
local itemid, count, refSKILL = tonumber(param[1]), tonumber(param[2]), tonumber(param[3])
if itemid then
doItemSetAttribute(doPlayerAddItem(cid, itemid, count or 1), "aid", refSKILL and (refSKILL + 100) or 0)
else
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Invalid itemid.')
end
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'O item foi criado com sucesso.')
end
Refine3.lua
Code:
function onSay(cid, words, param)
local param = string.explode(param, ",")
local itemid, count, refDIST = tonumber(param[1]), tonumber(param[2]), tonumber(param[3])
if itemid then
doItemSetAttribute(doPlayerAddItem(cid, itemid, count or 1), "aid", refDIST and (refDIST + 100) or 0)
else
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'Invalid itemid.')
end
return doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, 'O item foi criado com sucesso.')
end
Movements.xml
Code:
<movevent type="Equip" itemid="7424" slot="hand" event="script" value="mlvlbonus.lua"/>
<movevent type="DeEquip" itemid="7424" slot="hand" event="script" value="mlvlbonus.lua"/>
<movevent type="Equip" itemid="7417" slot="hand" event="script" value="skill.lua"/>
<movevent type="DeEquip" itemid="7417" slot="hand" event="script" value="skill.lua"/>
<movevent type="Equip" itemid="7438" slot="hand" event="script" value="dist.lua"/>
<movevent type="DeEquip" itemid="7438" slot="hand" event="script" value="dist.lua"/>
mlvlbonus.lua
Code:
local maxMLvlBonus, conditions = 250, {}
for i = 1, maxMLvlBonus do
conditions[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditions[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditions[i], CONDITION_PARAM_STAT_MAGICLEVEL, i)
setConditionParam(conditions[i], CONDITION_PARAM_SUBID, 4)
end
function onEquip(cid, item, slot)
if item.actionid > 0 and item.actionid <= maxMLvlBonus then
doAddCondition(cid, conditions[item.actionid - 100])
doPlayerSendTextMessage(cid, 25, item.actionid-100)
end
return true
end
function onDeEquip(cid, item, slot)
if item.actionid > 0 and item.actionid <= maxMLvlBonus then
doRemoveCondition(cid, CONDITION_ATTRIBUTES, 4)
end
return true
end
skill.lua
Code:
local maxSKILLBonus, conditions = 250, {}
for i = 1, maxSKILLBonus do
conditions[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditions[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditions[i], CONDITION_PARAM_SKILL_MELEE, i)
setConditionParam(conditions[i], CONDITION_PARAM_SUBID, 4)
end
function onEquip(cid, item, slot)
if item.actionid > 0 and item.actionid <= maxSKILLBonus then
doAddCondition(cid, conditions[item.actionid - 100])
doPlayerSendTextMessage(cid, 25, item.actionid-100)
end
return true
end
function onDeEquip(cid, item, slot)
if item.actionid > 0 and item.actionid <= maxSKILLBonus then
doRemoveCondition(cid, CONDITION_ATTRIBUTES, 4)
end
return true
end
dist.lua
Code:
local maxDISTBonus, conditions = 250, {}
for i = 1, maxDISTBonus do
conditions[i] = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(conditions[i], CONDITION_PARAM_TICKS, -1)
setConditionParam(conditions[i], CONDITION_PARAM_SKILL_DISTANCE, i)
setConditionParam(conditions[i], CONDITION_PARAM_SUBID, 4)
end
function onEquip(cid, item, slot)
if item.actionid > 0 and item.actionid <= maxDISTBonus then
doAddCondition(cid, conditions[item.actionid - 100])
doPlayerSendTextMessage(cid, 25, item.actionid-100)
end
return true
end
function onDeEquip(cid, item, slot)
if item.actionid > 0 and item.actionid <= maxDISTBonus then
doRemoveCondition(cid, CONDITION_ATTRIBUTES, 4)
end
return true
end
So i am just thinking if someone can make something like > /refALL id,count,refml,refmelee,refdist
Ty and cya ;]