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Pvp arena bug!

Exiled Pain

Fervid Learner
Joined
Jan 8, 2008
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Sup, some players are placing fire field in the pvp arena, so they make some runes, then get into the arena, die and come back up with all mana restored, then ones again they go back in and die, so on and so foward... with this they make runes, and gain ML freely, rapidly... is there any way to prevent this without taking out the pvp arena (popular thing)... any thing that check time, charges soul to get in, I don't know, something...

I saw this in config.lua

addManaSpentInPvPZone = false

But seems not to be working. So what else could be done.
Thanks in advance
 
I'm using SVN .4 doesnt seem to have nothing like that in creature scripts, neither player deaths... anyone know where this this stuff go to? cause of this deaths on my webpage apears as: died at lvl 54 .by.

It doen't show the killer.. it does only by using the !deaths talkaction..

but back to the matter xD where could this stuff be at?
 
I'm using SVN .4 doesnt seem to have nothing like that in creature scripts, neither player deaths... anyone know where this this stuff go to? cause of this deaths on my webpage apears as: died at lvl 54 .by.

It doen't show the killer.. it does only by using the !deaths talkaction..

but back to the matter xD where could this stuff be at?
 
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