Hi guys, I'm need help with PVP Damage (combat.cpp). I'm wants to do this in percent, I check other topics ( http://otland.net/f35/pvp-damage-adjuster-181985/ ) and dont work because I have TFS 0.3.6pl. Now DMG is split on 3 (10k monster, player ~3,3k). Hmm, someone know how change it?
Thanks for help
Laron
PHP:
bool Combat::CombatHealthFunc(Creature* caster, Creature* target, const CombatParams& params, void* data)
{
int32_t change = 0;
if(Combat2Var* var = (Combat2Var*)data)
{
change = var->change;
if(!change)
change = random_range(var->minChange, var->maxChange, DISTRO_NORMAL);
}
if(g_game.combatBlockHit(params.combatType, caster, target, change, params.blockedByShield, params.blockedByArmor))
return false;
if(change < 0 && caster && caster->getPlayer() && target->getPlayer() && target->getPlayer()->getSkull() != SKULL_BLACK)
change = change /3; // change = change / 2;
if(!g_game.combatChangeHealth(params.combatType, caster, target, change, params.effects.hit, params.effects.color))
return false;
CombatConditionFunc(caster, target, params, NULL);
CombatDispelFunc(caster, target, params, NULL);
return true;
}
bool Combat::CombatManaFunc(Creature* caster, Creature* target, const CombatParams& params, void* data)
{
int32_t change = 0;
if(Combat2Var* var = (Combat2Var*)data)
{
change = var->change;
if(!change)
change = random_range(var->minChange, var->maxChange, DISTRO_NORMAL);
}
if(change < 0 && caster && caster->getPlayer() && target->getPlayer() && target->getPlayer()->getSkull() != SKULL_BLACK)
change = change /3; // change = change / 2;
if(!g_game.combatChangeMana(caster, target, change))
return false;
CombatConditionFunc(caster, target, params, NULL);
CombatDispelFunc(caster, target, params, NULL);
return true;
}
Thanks for help
Laron