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pvp-e with skulls?

i would like this to... it's a great idea i think. because on war you might wanna know who started everything etc.

I'm just saying it would be awesome!
 
yea if u use 0.3.6

then in config dont change :
worldType = "pvp"

Only Edit that :
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1

and Edit that too:
rateExperienceFromPlayers = 0
 
Find that in player.cpp:

Code:
bool Player::addUnjustifiedKill(const Player* attacked)

And remove this:

Code:
if(g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED || attacked == this || hasFlag(
		PlayerFlag_NotGainInFight) || hasCustomFlag(PlayerCustomFlag_NotGainSkull))
		return false;


I think that is the only thing you need.
 
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