And with it functions for that the player level 200 earns experience upon killing a player level 150? Without that of 10% of its experience..
As it would stay this formulates for that everybody earned exp even being little?
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1
As it would stay this formulates for that everybody earned exp even being little?
minLevelThresholdForKilledPlayer = 0.9
maxLevelThresholdForKilledPlayer = 1.1