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Monster Pyro-elementals.

Oskar1121

Excellent OT User
Joined
Jul 15, 2009
Messages
634
Reaction score
537
Location
Poland
PHP:
fire elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="fire elemental" nameDescription="a fire elemental" race="fire" experience="220" speed="210" manacost="690">
  <health now="280" max="280"/>
  <look type="49" corpse="1492"/>
  <targetchange interval="2000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="1"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="80"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="35" attack="35"/>
    <attack name="fire" interval="1062" chance="16" range="7" radius="2" target="1" min="0" max="-160">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="firefield" interval="1383" chance="14" range="7" target="1">
      <attribute key="shootEffect" value="fire"/>
    </attack>
  </attacks>
  <defenses armor="20" defense="30"/>
  <elements>
	<element icePercent="-25"/>
	<element earthPercent="50"/>
	<element deathPercent="40"/>
	<element energyPercent="20"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
	<immunity holy="1"/>
    <immunity lifedrain="0"/>
	<immunity invisible="1"/>
	<immunity paralyze="1"/>
  </immunities>
</monster>
PHP:
massive fire elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="massive fire elemental" nameDescription="a massive fire elemental" race="fire" experience="950" speed="260" manacost="0">
  <health now="1200" max="1200"/>
  <look type="242" corpse="1492"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="65" attack="45" fire="100"/>
    <attack name="firefield" interval="2196" chance="16" radius="5" target="0"/>
    <attack name="fire" interval="1930" chance="13" length="7" spread="0" min="-200" max="-700"/>
     <attack name="fire" interval="1621" chance="11" radius="3" target="0" min="-60" max="-250">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
  </attacks>
  <defenses armor="45" defense="55">
  </defenses>
  <elements>
	<element icePercent="-15"/>
	<element physicalPercent="40"/>
	<element deathPercent="20"/>
	<element energyPercent="30"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities>
</monster>
PHP:
blazing fire elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="blazing fire elemental" nameDescription="a blazing fire elemental" race="fire" experience="450" speed="220" manacost="850">
  <health now="650" max="650"/>
  <look type="49" corpse="8964"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="1"/>
    <flag convinceable="1"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
    <attacks>
    <attack name="melee" interval="2000" skill="35" attack="35"/>
    <attack name="fire" interval="1931" chance="13" radius="5" target="0" min="-100" max="-150">
      <attribute key="areaEffect" value="fire"/>
    </attack>
    <attack name="fire" interval="1362" chance="12" range="7" radius="2" target="1" min="-65" max="-200">
      <attribute key="shootEffect" value="fire"/>
      <attribute key="areaEffect" value="fireattack"/>
    </attack>
    </attacks>
  <defenses armor="20" defense="20"/>
  <elements>
	<element icePercent="-25"/>
	<element earthPercent="50"/>
	<element deathPercent="40"/>
	<element energyPercent="20"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
	<immunity holy="1"/>
  </immunities>
 <loot>
   <item id="2148" countmax="85" chance="60000"/> --gold
   <item id="2148" countmax="38" chance="50000"/> --gold
   <item id="8299" chance="4420"/> --Glimmering Soil
   <item id="10552" chance="5710"/> --fierly heart
   <item id="7840" countmax="3" chance="7010"/> --flaming arrow
 </loot>
</monster>
PHP:
blistering fire elemental.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="blistering fire elemental" nameDescription="a blistering fire elemental" race="fire" experience="1300" speed="230" manacost="0">
  <health now="1500" max="1500"/>
  <look type="242" corpse="8964"/>
  <targetchange interval="5000" chance="8"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="0"/>
    <flag targetdistance="1"/>
    <flag staticattack="90"/>
    <flag runonhealth="0"/>
  </flags>
  <attacks>
    <attack name="melee" interval="2000" skill="75" attack="55"/>
    <attack name="skills" interval="2751" chance="12" length="8" spread="0" min="0" max="-605"/>
    <attack name="firecondition" interval="1000" chance="12" radius="7" target="0" min="-170" max="-170">
      <attribute key="areaEffect" value="firearea"/>
    </attack>
    <attack name="firefield" interval="1000" chance="15" range="7" radius="4" target="1">
      <attribute key="shootEffect" value="fire"/>
    </attack>
	<attack name="firefield" interval="1000" chance="15" radius="5" target="0"/>
  </attacks>
  <defenses armor="20" defense="20"/>
 <elements>
	<element icePercent="-15"/>
	<element earthPercent="50"/>
	<element physicalPercent="25"/>
	<element deathPercent="40"/>
	<element energyPercent="20"/>
  </elements>
  <immunities>
    <immunity fire="1"/>
	<immunity holy="1"/>
  </immunities>
    <loot>
   <item id="2148" countmax="85" chance="60000"/> --gold
   <item id="2148" countmax="91" chance="50000"/> --gold
   <item id="8299" chance="7360"/> --Glimmering Soil
   <item id="10552" chance="7900"/> --fierly heart
   <item id="8921" chance="540"/> -- Wand of Draconia
   <item id="2147" countmax="2" chance="6810"/> --small ruby
   </loot>
</monster>
Fire Elemental
Fire_Elemental.gif

Blazing Fire Elemental
Fire_Elemental.gif

Massive Fire Elemental
Blistering_Fire_Elemental.gif

Blistering Fire Elemental
Blistering_Fire_Elemental.gif
 
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