bensley
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- Joined
- Mar 21, 2011
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TFS 0.2.14
Tibia Client 9.60
Hi guys attempted to follow http://otland.net/threads/how-to-quests.148708/ so when you click on a chest you get a reward.
I have added the following to the actions.xml.
My lua file is pratically a straight rip from the tutorial.
On my map I have added a chest with actionid 2001 and uniqueid of 30001 with a crown armor in.
When I click on the chest I can open it as if it was a regular chest I am trying to get it to automatically go straight into my backpack providing I have cap etc? This is my first attempt at scripting a quest so any pointers on variables and things would help aswell.
Thanks
Tibia Client 9.60
Hi guys attempted to follow http://otland.net/threads/how-to-quests.148708/ so when you click on a chest you get a reward.
I have added the following to the actions.xml.
Code:
<action actionid="2001" script="quests/rewardBox.lua"/>
My lua file is pratically a straight rip from the tutorial.
Code:
local specialQuests = {
[2001] = 30001 --Armors,
}
local questsExperience = {
[30001] = 100000
}
function onUse(cid, item, fromPosition, itemEx, toPosition)
if(getPlayerCustomFlagValue(cid, PLAYERCUSTOMFLAG_GAMEMASTERPRIVILEGES)) then
doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF, cid)
return true
end
local storage = specialQuests[item.actionid]
if(not storage) then
storage = item.uid
if(storage > 65535) then
return false
end
end
if(getPlayerStorageValue(cid, storage) > 0) then
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "It is empty.")
return true
end
local items = {}
local reward = 0
local size = isContainer(item.uid) and getContainerSize(item.uid) or 0
if(size == 0) then
reward = doCopyItem(item, false)
else
for i = 0, size do
local tmp = getContainerItem(item.uid, i)
if(tmp.itemid > 0) then
table.insert(items, tmp)
end
end
end
size = table.maxn(items)
if(size == 1) then
reward = doCopyItem(items[1], true)
end
local result = ""
if(reward ~= 0) then
local ret = getItemDescriptions(reward.uid)
if(reward.type > 0 and isItemRune(reward.itemid)) then
result = reward.type .. " charges " .. ret.name
elseif(reward.type > 0 and isItemStackable(reward.itemid)) then
result = reward.type .. " " .. ret.plural
else
result = ret.article .. " " .. ret.name
end
else
if(size > 20) then
reward = doCopyItem(item, false)
elseif(size > 8) then
reward = getThing(doCreateItemEx(1988, 1))
else
reward = getThing(doCreateItemEx(1987, 1))
end
for i = 1, size do
local tmp = doCopyItem(items[i], true)
if(doAddContainerItemEx(reward.uid, tmp.uid) ~= RETURNVALUE_NOERROR) then
print("[Warning] QuestSystem:", "Could not add quest reward")
else
local ret = ", "
if(i == 2) then
ret = " and "
elseif(i == 1) then
ret = ""
end
result = result .. ret
ret = getItemDescriptions(tmp.uid)
if(tmp.type > 0 and isItemRune(tmp.itemid)) then
result = result .. tmp.type .. " charges " .. ret.name
elseif(tmp.type > 0 and isItemStackable(tmp.itemid)) then
result = result .. tmp.type .. " " .. ret.plural
else
result = result .. ret.article .. " " .. ret.name
end
end
end
end
if(doPlayerAddItemEx(cid, reward.uid, false) ~= RETURNVALUE_NOERROR) then
result = "You have found a reward weighing " .. getItemWeight(reward.uid) .. " oz. It is too heavy or you have not enough space."
else
result = "You have found " .. result .. "."
setPlayerStorageValue(cid, storage, 1)
if(questsExperience[storage] ~= nil) then
doPlayerAddExp(cid, questsExperience[storage])
doSendAnimatedText(getCreaturePosition(cid), questsExperience[storage], TEXTCOLOR_WHITE)
end
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, result)
return true
end
On my map I have added a chest with actionid 2001 and uniqueid of 30001 with a crown armor in.
When I click on the chest I can open it as if it was a regular chest I am trying to get it to automatically go straight into my backpack providing I have cap etc? This is my first attempt at scripting a quest so any pointers on variables and things would help aswell.
Thanks