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Quest bug

LUA:
doTeleportThing(cid, player_pos_entrada)
doSendMagicEffect(player_pos_entrada, 10)

you didn't declare this value "player_pos_entrada"
so to fix it and something like local player_pos_entrada = {x= ,y = ,z = }
 
so it should look like this

LUA:
doTeleportThing(cid, player_pos_entrada)
doSendMagicEffect(player_pos_entrada = {x= ,y = ,z = } )
but with the correct coodinates?
 
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