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Lua Quest door dossen't close

dunnish

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hello anyone know why a quest door dossn't close when i enter it?
and where can i found the script?
 
It should be in movements, closingdoor.lua. Also every door should be in movements.xml like this.
XML:
<movevent type="StepOut" itemid="1228" event="script" value="closingdoor.lua"/>

If you have it but your closingdoor.lua doesn't work you can try this one.
LUA:
function onStepOut(cid, item, position, fromPosition)
	local newPosition = {x = position.x, y = position.y, z = position.z}
	if(isInArray(verticalOpenDoors, item.itemid)) then
		newPosition.x = newPosition.x + 1
	else
		newPosition.y = newPosition.y + 1
	end

	doRelocate(position, newPosition)
	local tmpPos = {x = position.x, y = position.y, z = position.z, stackpos = -1}
	local tileCount = getTileThingByPos(tmpPos)

	local i = 1
	local tmpItem = {uid = 1}
	while(tmpItem.uid ~= 0 and i < tileCount) do
		tmpPos.stackpos = i
		tmpItem = getTileThingByPos(tmpPos)
		if(tmpItem.uid ~= item.uid and tmpItem.uid ~= 0 and isMoveable(tmpItem.uid)) then
			doRemoveItem(tmpItem.uid)
		else
			i = i + 1
		end
	end

	doTransformItem(item.uid, item.itemid - 1)
	return true
end
 
PHP:
function onStepOut(cid, item, position, fromPosition)
	if(getTileInfo(position).creatures > 0) then
		return true
	end

	local newPosition = {x = position.x, y = position.y, z = position.z}
	if(isInArray(verticalOpenDoors, item.itemid)) then
		newPosition.x = newPosition.x + 1
	else
		newPosition.y = newPosition.y + 1
	end

	doRelocate(position, newPosition)
	local tmpPos = position
	tmpPos.stackpos = -1

	local i, tmpItem, tileCount = 1, {uid = 1}, getTileThingByPos(tmpPos)
	while(tmpItem.uid ~= 0 and i < tileCount) do
		tmpPos.stackpos = i
		tmpItem = getTileThingByPos(tmpPos)
		if(tmpItem.uid ~= item.uid and tmpItem.uid ~= 0 and isMoveable(tmpItem.uid)) then
			doRemoveItem(tmpItem.uid)
		else
			i = i + 1
		end
	end

	doTransformItem(item.uid, item.itemid - 1)
	return true
end

this was my lua coade
 
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