Does anyone know how to make quest doors work in the mapeditor?
Like, when you go to the door properties, you can set action/uniqueIDs, can you set one of them to the storageValue required to open the door?
Does anyone know what I mean?
Like, when you go to the door properties, you can set action/uniqueIDs, can you set one of them to the storageValue required to open the door?
Does anyone know what I mean?