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Quest Doors (rep++)

Evan

A splendid one to behold
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Does anyone know how to make quest doors work in the mapeditor?
Like, when you go to the door properties, you can set action/uniqueIDs, can you set one of them to the storageValue required to open the door?

Does anyone know what I mean?
 
You can put door with map editor, after this you have to put in door AID of your Storage Value.

Like:
You open a Quest that give storage value 1234.
Then you must have to put Aid 1234 on Quest Door to can pass door.
 
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