gianflogao
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- Joined
- Jun 6, 2014
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I need a quest by lever, when using the lever the player gains "x" item.
Someone help me?
Someone help me?
ok. I removed the 'true' portion, which I added.yes, the lever moved, but the player did not win the item
local reqLevel = 666
function onUse(cid, item, fromPosition, itemEx, toPosition)
if getPlayerStorageValue(cid, 5009) == 1 then
doSendMagicEffect(fromPosition, CONST_ME_POFF)
doPlayerSendTextMessage(cid, 22, "It is empty.")
return true
end
if getPlayerLevel(cid) < reqLevel then
doSendMagicEffect(fromPosition, CONST_ME_POFF)
doPlayerSendTextMessage(cid, 22, "Require level " .. reqLevel .. " to use this object.")
return true
end
setPlayerStorageValue(cid, 5009, 1)...
function onUse(cid, item, frompos, item2, topos)
if item.uid == 5009 and item.itemid == 1945 then
queststatus = getPlayerStorageValue(cid,5009)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a fear backpack.")
doPlayerAddItem(cid,3940,1)
setPlayerStorageValue(cid,5009,1)
doTransformItem(item.uid,item.itemid+1)
elseif item.uid == 5009 and item.itemid == 1946 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendTextMessage(cid,22,"it\'s empty.")
end
end
return 1
end
Is this what you mean?Lua:function onUse(cid, item, frompos, item2, topos) if item.uid == 5009 and item.itemid == 1945 then queststatus = getPlayerStorageValue(cid,5009) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a fear backpack.") doPlayerAddItem(cid,3940,1) setPlayerStorageValue(cid,5009,1) doTransformItem(item.uid,item.itemid+1) elseif item.uid == 5009 and item.itemid == 1946 then doTransformItem(item.uid,item.itemid-1) else doPlayerSendTextMessage(cid,22,"it\'s empty.") end end return 1 end
I put this script together, but the lever does not return to position...
Help-me
function onUse(cid, item, fromPosition, itemEx, toPosition)
if getPlayerStorageValue(cid, 5009) == 1 then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendTextMessage(cid, 22, "It is empty.")
return true
end
setPlayerStorageValue(cid, 5009, 1)
doPlayerAddItem(cid, 3940, 1, true)
doPlayerSendTextMessage(cid, 22, "You have found a fear backpack.")
doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945)
return true
end
Uniqueid on the lever is "5009", there if you want to use a "storage" so you can not use more.Is this what you mean?
Lua:function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerStorageValue(cid, 5009) == 1 then doSendMagicEffect(getThingPos(cid), CONST_ME_POFF) doPlayerSendTextMessage(cid, 22, "It is empty.") return true end setPlayerStorageValue(cid, 5009, 1) doPlayerAddItem(cid, 3940, 1, true) doPlayerSendTextMessage(cid, 22, "You have found a fear backpack.") doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945) return true end
function onUse(cid, item, frompos, item2, topos)
local reqLevel = 666
if getPlayerLevel(cid) >= reqLevel then
if item.uid == 5009 and item.itemid == 1945 then
queststatus = getPlayerStorageValue(cid,5009)
if queststatus == -1 then
doPlayerSendTextMessage(cid,22,"You have found a fear backpack.")
doPlayerAddItem(cid,3940,1)
setPlayerStorageValue(cid,5009,1)
doTransformItem(item.uid,item.itemid+1)
elseif item.uid == 5009 and item.itemid == 1946 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendTextMessage(cid,22,"it\'s empty.")
end
end
end
return 1
end
Uniqueid on the lever is "5009", there if you want to use a "storage" so you can not use more.
The server you use is yurots 0.9.4f 7.6
That means you're more to me.
Did you even test my script?put an "if" to level too ...
But to no avail: /
Lua:function onUse(cid, item, frompos, item2, topos) local reqLevel = 666 if getPlayerLevel(cid) >= reqLevel then if item.uid == 5009 and item.itemid == 1945 then queststatus = getPlayerStorageValue(cid,5009) if queststatus == -1 then doPlayerSendTextMessage(cid,22,"You have found a fear backpack.") doPlayerAddItem(cid,3940,1) setPlayerStorageValue(cid,5009,1) doTransformItem(item.uid,item.itemid+1) elseif item.uid == 5009 and item.itemid == 1946 then doTransformItem(item.uid,item.itemid-1) else doPlayerSendTextMessage(cid,22,"it\'s empty.") end end end return 1 end
yes, the lever moved, but the player did not win the itemDid you even test my script?
ok. I removed the 'true' portion, which I added.yes, the lever moved, but the player did not win the item
local reqLevel = 666
function onUse(cid, item, fromPosition, itemEx, toPosition)
if getPlayerStorageValue(cid, 5009) == 1 then
doSendMagicEffect(fromPosition, CONST_ME_POFF)
doPlayerSendTextMessage(cid, 22, "It is empty.")
return true
end
if getPlayerLevel(cid) < reqLevel then
doSendMagicEffect(fromPosition, CONST_ME_POFF)
doPlayerSendTextMessage(cid, 22, "Require level " .. reqLevel .. " to use this object.")
return true
end
setPlayerStorageValue(cid, 5009, 1)
doPlayerAddItem(cid, 3940, 1)
doPlayerSendTextMessage(cid, 22, "You have found a fear backpack.")
doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945)
return true
end
if getPlayerLevel(cid) < reqLevel then
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendTextMessage(cid, 22, "Require level " .. reqLevel .. " to use this object.")
return true
end
function onUse(cid, item, frompos, item2, topos)
piece1pos = {x=1027, y=1011, z=5, stackpos=2} -- Big Ruby
piece2pos = {x=1028, y=1011, z=5, stackpos=2} -- Big Emerald
piece3pos = {x=1029, y=1011, z=5, stackpos=2} -- Blessed Shield
piece4pos = {x=1027, y=1014, z=5, stackpos=2} -- Violet Gem
piece5pos = {x=1028, y=1014, z=5, stackpos=2} -- Yellow Gem
piece6pos = {x=1029, y=1014, z=5, stackpos=2} -- Hand Axe
shieldpos = {x=1029, y=1012, z=5, stackpos=2} -- Where Ornamented Shield spawns
getpiece1 = getThingfromPos(piece1pos)
getpiece2 = getThingfromPos(piece2pos)
getpiece3 = getThingfromPos(piece3pos)
getpiece4 = getThingfromPos(piece4pos)
getpiece5 = getThingfromPos(piece5pos)
getpiece6 = getThingfromPos(piece6pos)
if item.uid == 7051 and item.itemid == 1945 and getpiece1.itemid == 2156 and getpiece2.itemid == 2155 and getpiece3.itemid == 2523 and getpiece4.itemid == 2153 and getpiece5.itemid == 2154 and getpiece6.itemid == 2380 then
doRemoveItem(getpiece1.uid,1)
doRemoveItem(getpiece2.uid,1)
doRemoveItem(getpiece3.uid,1)
doRemoveItem(getpiece4.uid,1)
doRemoveItem(getpiece5.uid,1)
doRemoveItem(getpiece6.uid,1)
doCreateItem(2524,1,shieldpos)
doSendMagicEffect(shieldpos,2)
doPlayerSendTextMessage(cid,22,"You have enchanted your ornamented shield!")
doTransformItem(item.uid,item.itemid+1)
elseif item.uid == 7051 and item.itemid == 1946 then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendTextMessage(cid,22,"Sorry, some piece maybe on the incorrect place.")
end
return 1
end
I'll add some prints.. I don't understand what might be wrong.It worked when you use the lever ...
this part did not work:
Lua:if getPlayerLevel(cid) < reqLevel then doSendMagicEffect(getThingPos(cid), CONST_ME_POFF) doPlayerSendTextMessage(cid, 22, "Require level " .. reqLevel .. " to use this object.") return true end
and the lever does not return to position 1945
local reqLevel = 666
function onUse(cid, item, fromPosition, itemEx, toPosition)
print("Starting script..")
print("Checking quest status..")
print("Player storage = " .. getPlayerStorageValue(cid, 5009) .. "")
if getPlayerStorageValue(cid, 5009) == 1 then
print("Quest completed. Script ended.")
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendTextMessage(cid, 22, "It is empty.")
return true
end
print("Quest has not been completed yet. Continuing..")
print("Checking player level requirements..")
print("Player level = " .. getPlayerLevel(cid) .. "")
if getPlayerLevel(cid) < reqLevel then
print("Player level is below " .. reqLevel .. ". Script ended.")
doSendMagicEffect(getThingPos(cid), CONST_ME_POFF)
doPlayerSendTextMessage(cid, 22, "Require level " .. reqLevel .. " to use this object.")
return true
end
print("Player level is above or equal to " .. reqLevel .. ". Continuing..")
print("Setting player storage..")
setPlayerStorageValue(cid, 5009, 1)
print("Adding item to player..")
doPlayerAddItem(cid, 3940, 1)
doPlayerSendTextMessage(cid, 22, "You have found a fear backpack.")
print("Moving lever..")
doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945)
print("Everything complete. Script Ended.")
return true
end
ok. I removed the 'true' portion, which I added.
I guess your server doesn't have that functionality.
Added in the level requirement as well.
Lua:local reqLevel = 666 function onUse(cid, item, fromPosition, itemEx, toPosition) if getPlayerStorageValue(cid, 5009) == 1 then doSendMagicEffect(fromPosition, CONST_ME_POFF) doPlayerSendTextMessage(cid, 22, "It is empty.") return true end if getPlayerLevel(cid) < reqLevel then doSendMagicEffect(fromPosition, CONST_ME_POFF) doPlayerSendTextMessage(cid, 22, "Require level " .. reqLevel .. " to use this object.") return true end setPlayerStorageValue(cid, 5009, 1) doPlayerAddItem(cid, 3940, 1) doPlayerSendTextMessage(cid, 22, "You have found a fear backpack.") doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945) return true end
pm'd you.Lua:doTransformItem(item.uid, item.itemid == 1945 and 1946 or 1945)
This part he goes to 1946 but he returns to 1945 doing the quest again.
I'll upload a picture ...
Imgur