Quest time on quest log

zexus

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Joined
Oct 1, 2016
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I found here on forum this amazing quest system, where players can do a quest more then one time.
It just need to wait a time to do again, but this time only shows when player try to open the chest.

I have i idea, but no idea how to make it possible

How to add this quests on questlog and on quest log description shows the time left to do the quest again?

Code:
local mins = 60
local hours = 60 * 60
local days = 24 * 60 * 60
local quests = {
    -- /data/creaturescripts/quests.lua
    -- rook
    [8000] = { item = 2385, lvl = 1, time = 15 * mins}, -- sabre
    [8001] = { item = 2485, lvl = 2, time = 30 * mins}, -- doublet
    [8002] = { item = 2526, lvl = 3, time = 50 * mins}, -- studded shield
    [8003] = { item = 2530, lvl = 5, time = 3 * hours}, -- copper shield
    [8004] = { item = 2480, lvl = 5, time = 5 * hours}, -- legion helmet
    [8005] = { item = 2412, lvl = 5, time = 10 * hours}, -- katana
}
function isLevelRequired(value)
    return type(value) == "table" and true, value.item, value.lvl or false, value
end
function onUse(cid, item, fromPos, item2, toPos)
    local levelRequired, quest, level = isLevelRequired(quests[item.actionid])
    if levelRequired then
        if getPlayerLevel(cid) < level then
            doPlayerSendCancel(cid, "Sorry, level: " .. level .. " or higher to complete this quest.")
            doSendMagicEffect(getCreaturePosition(cid), CONST_ME_POFF)
            return true
        end
    end
    if quest then
        local storage = 200000 + item.actionid
        local quest = quests[item.actionid]
        if quest then
            local timeNow = os.time()
            if timeNow - getPlayerStorageValue(cid, item.actionid) >= 0 then
                if getPlayerFreeCap(cid) >= getItemWeightById(quest.item, 1) then
                    doPlayerAddItem(cid, quest.item, 1)
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'.')
                    setPlayerStorageValue(cid, item.actionid, timeNow + quest.time)
                else
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'You have found a '..getItemNameById(quest.item)..'. It weighs '..getItemWeightById(quest.item, 1)..'.00 and it is too heavy.')         
                end
            elseif getPlayerStorageValue(cid, item.actionid) < 0 then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > days then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/days) ..' days to do it again.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > hours then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/hours) ..' hours to do it again.')
            else
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/mins) ..' minutes to do it again.')
            end
        end
    end
    return true
end

Add something like:
Code:
[8000] = { name = "katana", item = 2385, lvl = 1, time = 15 * mins}, -- sabre

And on Katana's quest log shows time left to do again just like on:
Code:
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > days then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/days) ..' days to do it again.')
            elseif getPlayerStorageValue(cid, item.actionid)-timeNow > hours then
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/hours) ..' hours to do it again.')
            else
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'It is empty, you must wait '.. math.ceil(((getPlayerStorageValue(cid, item.actionid)) - timeNow)/mins) ..' minutes to do it again.')
            end
 
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