This function: doPlayerSetSpecialDescription(cid, desc) it works too with monsters?
not reallyNo, with "doPlayer" functions you can only use them on players themselves. With "doCreature" you can do it with a player or a monster.
not reallywith doCreatureSetStorage you cannot set storages to a monster but players
altho creature = {players, monsters, npcs}
not reallywith doCreatureSetStorage you cannot set storages to a monster but players
altho creature = {players, monsters, npcs}
//doCreatureSetStorage(cid, key[, value])
uint32_t key = popNumber(L);
ScriptEnviroment* env = getEnv();
if([B][COLOR="red"]Creature* creature[/COLOR][/B] = env->[B]get[COLOR="red"]Creature[/COLOR]ByUID[/B](popNumber(L)))
Players.But doPlayerSetSpecialDescription(cid, desc) definetly it works on other creatures or not ?!