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TFS 1.X+ Question about reserved storages in storages.lua

Goo Goo

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TFS 1.4 and 1.5 for sure in data/lib/core/storages.lua
- 10000000 to 20000000 reserved for outfits and mounts on source
Are these predetermined storages set to the player, can they be set to the player to unlock an outfit? if so how? if not, why are there 10,000,000 reserved storages for outfits and how are they used by the game?

Also, what are GlobalStorageKeys? I'm assuming they for something like a world event or similar.
 
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