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Question about shielding formula

Animera

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Code:
	return ((int32_t)std::ceil(((float)(defenseSkill * (defenseValue * 0.015)) + (defenseValue * 0.1)) * defenseFactor));

I've tried to figure out but i just don't get wich i have to edit so the shielding skill makes more important in blocking
Example: rl tibia each shielding skill reduce 3 damage, How can i edit it reduce 4 damage each skill or something like that?
I want to make shielding skill have more effect on blocking then we got now.

btw for the good c++ coders
Does this work?
Code:
	g_game.internalCreatureSay(this, SPEAK_MONSTER_SAY, "???", isGhost())
                                     addMagicEffect(player->getPosition(), MAGIC_EFFECT_STUN);
?
 
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