• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Question related to map packets (TibiaME)

Mindee

Alright, alright, alright....
Joined
Oct 1, 2015
Messages
55
Reaction score
25
Location
Plungė, Lithuania
Hello,

I've started doing some research related to tibiame map packets again and I need someone from "tibia world", who understands tibia map packets very well and who could check tibiame map packets for similarities.

So, here are few "Move to east" server packets from various places:
[byte packet_id][byte[] data - tiles stuff?]

66 92 91 17 64 6C DB B6 F5 B2 6D DB B6 8A A5 CD 25
66 D2 B6 6D DB B6 45 B5 6D DB 56 B1 A4 87 4B EF 1C
66 D2 88 4E 36 15 59 0B 6C B2 A5 6D E2 B4 6D 1B DA 36 8A B3 6D 03
66 C0 27 85 02 D9 44 20 29 04 48 34 22 49 39 40 22 4D 74 C0 A4 2D D2 4C 55 9A 2B E8 06 62 5D A3 48 DB 6D A4 C1 36 BA 94 D6 D2 A8 C3 66 03

66 D2 B6 6D DB B6 6D DB B6 6D DB B6 01
66 5C DA B6 6D DB B6 6D DB B6 6D DB
66 5C DA B6 6D DB B6 6D DB B6 6D DB
66 BA 30 97 B6 6D DB B6 6D DB B6 6D 03
66 9A BA 30 97 B6 6D DB B6 6D DB B6 0D
66 B6 6D DB B6 6D DB B6 6D DB B6 6D 03
66 D2 6C DB 66 D0 45 D3 44 59 DA B6 6D 9B 6D DB
66 D2 6C DB 66 84 45 D3 44 59 DA B6 6D 9B 6D DB
66 D2 6C DB 66 C4 45 D3 C4 5A DA B6 6D 9B 6D DB
66 D2 6C DB 66 24 45 D3 C4 5B DA B6 6D 9B 6D DB
66 D2 6C DB 66 E4 45 D3 C4 5B DA B6 6D 9B 6D DB
66 D2 6C DB 66 94 45 D3 C4 5B DA B6 6D 9B 6D DB
66 D2 6C DB 66 1C 45 D3 B4 5B DA B6 6D 9B 6D DB
66 D2 6C DB 66 5C 45 D3 74 5A DA B6 6D 9B 6D DB
66 D2 6C DB 66 42 45 D3 7A 58 DA B6 6D 9B 6D DB
66 D2 6C DB 66 42 45 D3 00 2C 6D DB B6 CD B6 6D
66 D2 6C DB 66 42 45 D3 40 2D 6D DB B6 CD B6 6D
66 D2 6C DB 66 C2 45 D3 A0 2C 6D DB B6 CD B6 6D
66 D2 6C DB 66 22 45 D3 A0 2D 6D DB B6 CD B6 6D
66 D2 D0 B6 2D 80 AD B0 71 59 DA B6 6D 9B 6D DB
66 B6 6D 33 5E 51 6E 9B BE 4D D8 D2 36 DB 6A 51 DB B6 0D

66 B6 6D DB B6 6D DB B6 6D DB B6 6D 03 - empty slice of the map (no tiles) (always static(same))

I've noticed that client receives different bytes of the same slice of the map every time I move backwards and forwards to the same spot and when I try to send the same packet on my server emulator, I start seeing only random tiles on the map. Does anyone have idea why that happens? Why tile bytes aren't static or something? Maybe there is an encryption/compressing in map related packets? Other packets aren't encrypted at all, though.

P.S Tibiame map is kinda same as tibia's. Tibiame's max z position is 7 though. There is no floor 6++ like in tibia.​
 
Hello,

I've started doing some research related to tibiame map packets again and I need someone from "tibia world", who understands tibia map packets very well and who could check tibiame map packets for similarities.

So, here are few "Move to east" server packets from various places:
[byte packet_id][byte[] data - tiles stuff?]

66 92 91 17 64 6C DB B6 F5 B2 6D DB B6 8A A5 CD 25
66 D2 B6 6D DB B6 45 B5 6D DB 56 B1 A4 87 4B EF 1C
66 D2 88 4E 36 15 59 0B 6C B2 A5 6D E2 B4 6D 1B DA 36 8A B3 6D 03
66 C0 27 85 02 D9 44 20 29 04 48 34 22 49 39 40 22 4D 74 C0 A4 2D D2 4C 55 9A 2B E8 06 62 5D A3 48 DB 6D A4 C1 36 BA 94 D6 D2 A8 C3 66 03

66 D2 B6 6D DB B6 6D DB B6 6D DB B6 01
66 5C DA B6 6D DB B6 6D DB B6 6D DB
66 5C DA B6 6D DB B6 6D DB B6 6D DB
66 BA 30 97 B6 6D DB B6 6D DB B6 6D 03
66 9A BA 30 97 B6 6D DB B6 6D DB B6 0D
66 B6 6D DB B6 6D DB B6 6D DB B6 6D 03
66 D2 6C DB 66 D0 45 D3 44 59 DA B6 6D 9B 6D DB
66 D2 6C DB 66 84 45 D3 44 59 DA B6 6D 9B 6D DB
66 D2 6C DB 66 C4 45 D3 C4 5A DA B6 6D 9B 6D DB
66 D2 6C DB 66 24 45 D3 C4 5B DA B6 6D 9B 6D DB
66 D2 6C DB 66 E4 45 D3 C4 5B DA B6 6D 9B 6D DB
66 D2 6C DB 66 94 45 D3 C4 5B DA B6 6D 9B 6D DB
66 D2 6C DB 66 1C 45 D3 B4 5B DA B6 6D 9B 6D DB
66 D2 6C DB 66 5C 45 D3 74 5A DA B6 6D 9B 6D DB
66 D2 6C DB 66 42 45 D3 7A 58 DA B6 6D 9B 6D DB
66 D2 6C DB 66 42 45 D3 00 2C 6D DB B6 CD B6 6D
66 D2 6C DB 66 42 45 D3 40 2D 6D DB B6 CD B6 6D
66 D2 6C DB 66 C2 45 D3 A0 2C 6D DB B6 CD B6 6D
66 D2 6C DB 66 22 45 D3 A0 2D 6D DB B6 CD B6 6D
66 D2 D0 B6 2D 80 AD B0 71 59 DA B6 6D 9B 6D DB
66 B6 6D 33 5E 51 6E 9B BE 4D D8 D2 36 DB 6A 51 DB B6 0D

66 B6 6D DB B6 6D DB B6 6D DB B6 6D 03 - empty slice of the map (no tiles) (always static(same))

I've noticed that client receives different bytes of the same slice of the map every time I move backwards and forwards to the same spot and when I try to send the same packet on my server emulator, I start seeing only random tiles on the map. Does anyone have idea why that happens? Why tile bytes aren't static or something? Maybe there is an encryption/compressing in map related packets? Other packets aren't encrypted at all, though.

P.S Tibiame map is kinda same as tibia's. Tibiame's max z position is 7 though. There is no floor 6++ like in tibia.​

It is certainly because of the encryption, they are encrypting it with something called NPM encryption, which basically makes it not decryptable.
 
Back
Top