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[QUESTION]Why Dragon Ball Characters are 32x32?

Hello, why Dragon Ball Characters are 32x32. why not 48x48 or 64x64?
Because dragon ball servers were born from game called Dragon Ball Z: Buu's Fury and in this game outfit sprites were made 32x32 and since every dragon ball servers are based of 70-100% stolen sprites so year after year everyone used same character design sprite which is (EXAMPLE)
Game Boy Advance - Dragon Ball Z Buus Fury - Vegito Super Saiyan.png
Everyone got used to this style and size so thats why there is no 64X64 48x48 sprites usually its 32-4/32 not including characters like (buu,cell and etc)
 
Because dragon ball servers were born from game called Dragon Ball Z: Buu's Fury and in this game outfit sprites were made 32x32 and since every dragon ball servers are based of 70-100% stolen sprites so year after year everyone used same character design sprite which is (EXAMPLE)
View attachment 39387
Everyone got used to this style and size so thats why there is no 64X64 48x48 sprites usually its 32-4/32 not including characters like (buu,cell and etc)
thanks, for explanation.
do you think sprites 64x64 character will be better than 32x32?
 
thanks, for explanation.
do you think sprites 64x64 character will be better than 32x32?
Hmm to be honest its really hard to think about it, if we talk about flat sprites style it would look quit bad quit good i dont even know :D The biggest bullshit would be characters like brolly, cell,buu,oozaru would be even bigger then 64x64
maxresdefault.jpg
So now if goku is 32x32, brolly usually goes to 64x64 oozaru goes like x128 so now if you want it to be 64x64 so now goku would be 64x64, brolly like 128x, oozaru like above 200, so now with size like this you would need absolutely new custom buildings, nature and etc because everything would be out balanced. if we talk about not flat sprites at the end of the day it would be gay, because what makes dragon ball servers different is flat sprites.

So at the end of the day answer is - i dont know try :D
 
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