Hey there, I'm new around here, I have an idea for a sever and I want to know how labor intensive or even possible some of the concepts would be before I start.
Disclaimer: if you like some of the ideas fell free to rip it off idc.
It would be a fairly standard version of 7.7 (probably nostralius or OTHire for what i have scouted) the idea is to implement some balanced vocations on top of the original ones to sake it up a little, I have seen custom vocations done before but usually they where just overpowered and unbalanced.
1. Merchant: Focus on Club weapons (so they see some use) and cap limit. 10 hp 5 mp/lvl regeneration and ML just like knight. Club and shielding advance like a knight the rest are weak, maybe fish without worms but im not very set on this. Cap i have to find a sweat spot but more than knight is a granted(this far im confident i can pull it off) spells would be the basics every vocation shares plus:
a.Hoard: cost 100% MP can only be casted when out of combat, sends the object in front of you to your depot (city you respawn in) meant for lootbags. (this one I'm not so confident i can pull off )
b.Heavy strike: 100 MP exori mort rip-off but damage is calculated using the current oz. carried powerful but hard to aim in pvp.
c.Sell: 5MP can only be used on PZ loked zones. Sells the item you are holding in your left hand for NPC price, you need certain level depending on the item, for example you will need level 100 to sell dijin stuff. ( I know it would make dijin quest useless but I hate that quest aniway )
2. Monk: Focus on fist fighting. 10 hp 10 mp/lvl regeneration and ML like paladin. only good skill is fist fighting, the major plot twist is that fist would be used for offensive and defensive purpose while you are not wearing shield, and damage would scale through level/fist fighting skill(I don't intend to add specific weapons for this) and the weight of your equipment make it weaker,being the most effective while full naked. All basic spells + exura gran,exura vita, exevo pan and:
a.Transcendence: 50% MP makes invulnerable for 5 seconds, 1 minute cooldown.
b.Cleanse:200 MP area like mass heal, disintegrate + destroy field effect.
c.Roundkick: 40 MP 3 front squares, deals additional hit on those squares, like hitting it with a normal attack.
I'm still thinking on more staff to add, but i always find it steals the role of an original vocation a Hunter class would compete with paladin. I'm thinking maybe bard, jack of al trades plus some area buffs, but am not certain.
So main questions does this make sense to you? and, would it take an IT degree to pull off?
Disclaimer: if you like some of the ideas fell free to rip it off idc.
It would be a fairly standard version of 7.7 (probably nostralius or OTHire for what i have scouted) the idea is to implement some balanced vocations on top of the original ones to sake it up a little, I have seen custom vocations done before but usually they where just overpowered and unbalanced.
1. Merchant: Focus on Club weapons (so they see some use) and cap limit. 10 hp 5 mp/lvl regeneration and ML just like knight. Club and shielding advance like a knight the rest are weak, maybe fish without worms but im not very set on this. Cap i have to find a sweat spot but more than knight is a granted(this far im confident i can pull it off) spells would be the basics every vocation shares plus:
a.Hoard: cost 100% MP can only be casted when out of combat, sends the object in front of you to your depot (city you respawn in) meant for lootbags. (this one I'm not so confident i can pull off )
b.Heavy strike: 100 MP exori mort rip-off but damage is calculated using the current oz. carried powerful but hard to aim in pvp.
c.Sell: 5MP can only be used on PZ loked zones. Sells the item you are holding in your left hand for NPC price, you need certain level depending on the item, for example you will need level 100 to sell dijin stuff. ( I know it would make dijin quest useless but I hate that quest aniway )
2. Monk: Focus on fist fighting. 10 hp 10 mp/lvl regeneration and ML like paladin. only good skill is fist fighting, the major plot twist is that fist would be used for offensive and defensive purpose while you are not wearing shield, and damage would scale through level/fist fighting skill(I don't intend to add specific weapons for this) and the weight of your equipment make it weaker,being the most effective while full naked. All basic spells + exura gran,exura vita, exevo pan and:
a.Transcendence: 50% MP makes invulnerable for 5 seconds, 1 minute cooldown.
b.Cleanse:200 MP area like mass heal, disintegrate + destroy field effect.
c.Roundkick: 40 MP 3 front squares, deals additional hit on those squares, like hitting it with a normal attack.
I'm still thinking on more staff to add, but i always find it steals the role of an original vocation a Hunter class would compete with paladin. I'm thinking maybe bard, jack of al trades plus some area buffs, but am not certain.
So main questions does this make sense to you? and, would it take an IT degree to pull off?