-- Script by Colandus!
-- Free to edit!
function onUse(cid, item, frompos, item2, topos)
-- Item ID and Uniqueid --
switchUniqueID = 10102
switchID = 1945
switch2ID = 1946
swordID = 2376
crossbowID = 2455
appleID = 2674
spellbookID = 2175
-- Level to do the quest --
questlevel = 20
piece1pos = {x=32673, y=32094, z=8, stackpos=1} -- Where the first piece will be placed
getpiece1 = getThingfromPos(piece1pos)
piece2pos = {x=32673, y=32083, z=8, stackpos=1} -- Where the second piece will be placed
getpiece2 = getThingfromPos(piece2pos)
piece3pos = {x=32667, y=32089, z=8, stackpos=1} -- Where the third piece will be placed
getpiece3 = getThingfromPos(piece3pos)
piece4pos = {x=32679, y=32089, z=8, stackpos=1} -- Where the fourth piece will be placed
getpiece4 = getThingfromPos(piece4pos)
player1pos = {x=32673, y=32093, z=8, stackpos=253} -- Where player1 will stand before pressing lever
player1 = getThingfromPos(player1pos)
player2pos = {x=32673, y=32085, z=8, stackpos=253} -- Where player2 will stand before pressing lever
player2 = getThingfromPos(player2pos)
player3pos = {x=32669, y=32089, z=8, stackpos=253} -- Where player3 will stand before pressing lever
player3 = getThingfromPos(player3pos)
player4pos = {x=32677, y=32089, z=8, stackpos=253} -- Where player4 will stand before pressing lever
player4 = getThingfromPos(player4pos)
knightvoc = getPlayerVocation(player1.uid) -- The vocation of player1
paladinvoc = getPlayerVocation(player2.uid) -- The vocation of player2
druidvoc = getPlayerVocation(player3.uid) -- The vocation of player3
sorcerervoc = getPlayerVocation(player4.uid) -- The vocation of player4
nplayer1pos = {x=32672, y=32070, z=8} -- The new position of player1
nplayer2pos = {x=32671, y=32070, z=8} -- The new position of player2
nplayer3pos = {x=32672, y=32069, z=8} -- The new position of player3
nplayer4pos = {x=32671, y=32069, z=8} -- The new position of player4
player1level = getPlayerLevel(player1.uid) -- Checking the level of player1
player2level = getPlayerLevel(player2.uid) -- Checking the level of player2
player3level = getPlayerLevel(player3.uid) -- Checking the level of player3
player4level = getPlayerLevel(player4.uid) -- Checking the level of player4
-- Check if all players has the correct vocation
if knightvoc == 4 or knightvoc == 8 and
paladinvoc == 3 or paladinvoc == 7 and
druidvoc == 2 or druidvoc == 6 and
sorcerervoc == 1 or sorcerervoc == 5 then
-- Check if all players are standing on the correct positions
if player1.itemid > 0 and player2.itemid > 0 and player3.itemid > 0 and player4.itemid > 0 then
if player1level >= questlevel and player2level >= questlevel and player3level >= questlevel and player4level >= questlevel then
if item.uid == switchUniqueID and item.itemid == switchID and getpiece1.itemid == swordID and getpiece2.itemid == crossbowID and getpiece3.itemid == appleID and getpiece4.itemid == spellbookID then
doSendMagicEffect(player1pos,2)
doTeleportThing(player1.uid,nplayer1pos)
doSendMagicEffect(nplayer1pos,10)
doRemoveItem(getpiece1.uid,1)
doSendMagicEffect(player2pos,2)
doTeleportThing(player2.uid,nplayer2pos)
doSendMagicEffect(nplayer2pos,10)
doRemoveItem(getpiece2.uid,1)
doSendMagicEffect(player3pos,2)
doTeleportThing(player3.uid,nplayer3pos)
doSendMagicEffect(nplayer3pos,10)
doRemoveItem(getpiece3.uid,1)
doSendMagicEffect(player4pos,2)
doTeleportThing(player4.uid,nplayer4pos)
doSendMagicEffect(nplayer4pos,10)
doRemoveItem(getpiece4.uid,1)
doTransformItem(item.uid,item.itemid+1)
elseif item.uid == switchUniqueID and item.itemid == switch2ID then
doTransformItem(item.uid,item.itemid-1)
else
doPlayerSendCancel(cid,"Sorry, you need to put the correct stuffs at the correct basins.")
end
else
return 0
end
else
doPlayerSendCancel(cid,"Sorry, all players in your team must to be level " .. questlevel .. ".")
end
else
doPlayerSendCancel(cid,"Sorry, all 4 players must be on right positions.")
end
return 1
end