Eaglesight
donated 4 teh luls
- Joined
- Aug 18, 2007
- Messages
- 100
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Is it possible to create own experience tables without source-editing?
do you mean like exp stages? :S
you can do it with a calculator
how much lvl do you need?
lvl exp
1 0
2 100
3 200
4 400
5 800
6 1500
7 2600
8 4200
9 6400
10 9300
11 13000
12 17600
13 23200
14 29900
15 37800
16 47000
17 57600
18 69700
19 83400
20 98800
Did you call me noob? ...
Code:lvl exp 1 0 2 100 3 200 4 400 5 800 6 1500 7 2600 8 4200 9 6400 10 9300 11 13000 12 17600 13 23200 14 29900 15 37800 16 47000 17 57600 18 69700 19 83400 20 98800
What are you fucking talking about then?
Not exp tabel and not exp stages
static uint64_t getExpForLevel(uint32_t lv)
{
lv--;
return ((50ULL * lv * lv * lv) - (150ULL * lv * lv) + (400ULL * lv)) / 3ULL;
}
He mean experience formula, moron.
Player.h:
Code:static uint64_t getExpForLevel(uint32_t lv) { lv--; return ((50ULL * lv * lv * lv) - (150ULL * lv * lv) + (400ULL * lv)) / 3ULL; }