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QUICK Question!

Samuro

GameDev
Joined
Aug 7, 2007
Messages
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Location
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I wanna know what the looktype of that swimming guy is, and what water ID is it you can swim in?
 
I'll post my swimming script.
You'll be able to find the ID's I guess

LUA:
local outfit = {lookType = 267, lookHead = 0, lookBody = 0, lookLegs = 0, lookFeet = 0, lookTypeEx = 0, lookAddons = 0}

local BORDERS = {
	[7943] = {x = 0, y = -2, back = SOUTH},
	[7944] = {x = -2, y = 0, back = EAST},
	[7945] = {x = 0, y = 2, back = NORTH},
	[7946] = {x = 2, y = 0, back = WEST},
	[7947] = {x = 2, y = 1, back = WEST},
	[7948] = {x = -2, y = 1, back = NORTH},
	[7949] = {x = 2, y = -1, back = WEST},
	[7950] = {x = -2, y = -1, back = EAST},
	[7951] = {x = 2, y = 2, back = WEST},
	[7952] = {x = -2, y = 2, back = NORTH},
	[7953] = {x = 2, y = -2, back = WEST},
	[7954] = {x = -2, y = -2, back = SOUTH}
}

BORDERS[4828] = BORDERS[7943]
BORDERS[4829] = BORDERS[7946]
BORDERS[4830] = BORDERS[7945]
BORDERS[4831] = BORDERS[7944]

function onStepIn(cid, item, position, lastPosition, fromPosition, toPosition, actor)
	if(not isPlayer(cid)) then
		return true
	end

	local border = BORDERS[item.itemid]
	if(not border) then
		return false
	end

	local pos, newPos = getCreaturePosition(cid), {}
	newPos = pos
	newPos.x = pos.x + border.x
	newPos.y = pos.y + border.y

	if(hasCondition(cid, CONDITION_OUTFIT) and getCreatureOutfit(cid).lookType == outfit.lookType) then
		doMoveCreature(cid, border.back)
		doRemoveCondition(cid, CONDITION_OUTFIT)
	else
		if(doTileQueryAdd(cid, pos, 4) ~= RETURNVALUE_NOERROR) then
			return false
		end

		local tmp = getCreaturePosition(cid)
		doTeleportThing(cid, newPos)

		if(not isPlayerGhost(cid)) then
			doSendMagicEffect(tmp, CONST_ME_POFF)
			doSendMagicEffect(newPos, CONST_ME_WATERSPLASH)
		end

		doRemoveConditions(cid, true)
		doSetCreatureOutfit(cid, outfit, -1)
	end

	return true
end
 
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