Rik123
Into the abyss
ye id use 1you are saying about the borders, you are saying that you change the border to for the border 1?
see my pic
I use the border 2 near of stairs, exactly how the map from tibia rl is e.e
ye id use 1you are saying about the borders, you are saying that you change the border to for the border 1?
see my pic
I use the border 2 near of stairs, exactly how the map from tibia rl is e.e
Just because you can, doesn't mean you should.
after some edits:
cave near:
a big image from all cave, this cave will have a respawn of minotaurs from oramond and furies, spectres in north ... to west will have a little spawn of seacrest serpents.. I don't know if I create more one part to put -1 but I'll think about it
I'll try to be better than now :3Just because you can, doesn't mean you should.
Your trying to make it seem random, but your adding so much randomness, that the whole place doesn't seem to be connected.
When mapping you want nature to feel random, but it's still nature.
Imagine mapping a jungle. Lot's of stuff everywhere, then out of nowhere there's a very small clearing with a blueberry bush.
No-one knows why it's there, it's random, but glorious because of that.
It's not bad to try something new, but try to keep it in perspective.
I think that the bridge is far to wide and why so many leaves with so little trees? I don't think it's possible that those trees generates that much leaves.
nice!!! but post the original pic without editions, to see more about the details I'll create a map like that
ye I guess I could add more trees and shit and shrink the bridgeI think that the bridge is far to wide and why so many leaves with so little trees? I don't think it's possible that those trees generates that much leaves.
Your project looks really interesting! I watched the video you posted yesterday on your Facebook page and I found it to be awesome!!!!