Im not sure about this but it feels like all servers that have raids make the raids go on RNG.
If you want a more RPG feeling to it there should be some kind of a build up Before the raid executes.
Orcs for instance.
-after 1000 slain orcs, server wide, they do slightly more damage
-2000 slain orcs, slightly increased hp
-3000 more damage again
-4000 faster spawn rate. they are angry.
-after 5000 orcs, server wide, that have been killed the raid will execute.
Something like this could build up some kind of tension in the server. People will know that the orcs are stronger and spawn rate is Quick. A raid will come very soon.
This could be used for anything, low level undeads, minotaurs. Also this would make low level players and high level players maybe not skip content later on. Because there is something nice that drops from the raids and mobs to be killed.
thoughts?
If you want a more RPG feeling to it there should be some kind of a build up Before the raid executes.
Orcs for instance.
-after 1000 slain orcs, server wide, they do slightly more damage
-2000 slain orcs, slightly increased hp
-3000 more damage again
-4000 faster spawn rate. they are angry.
-after 5000 orcs, server wide, that have been killed the raid will execute.
Something like this could build up some kind of tension in the server. People will know that the orcs are stronger and spawn rate is Quick. A raid will come very soon.
This could be used for anything, low level undeads, minotaurs. Also this would make low level players and high level players maybe not skip content later on. Because there is something nice that drops from the raids and mobs to be killed.
thoughts?