preguntonontrac
New Member
- Joined
- Jun 20, 2013
- Messages
- 68
- Reaction score
- 3
Hi,
recently i got an idea for a custom server and after reading a lot of the tutorials available i still dont know some things. Maybe some of them can be answered if i keep digging but most of them are not in the tutorials i read. If there is indeed a topic covering my question just post the link, i love to read.
I want to know if the following things are done only through programming/editing the source code? ...or if i can accomplish them in a easier way and how?:
1) In the latest tibia protocols or TFS distros, can i remove the equipment or items level requirements so it can be used by anyone no matter the level? (Mainly for equipment and potions, maybe runes)
2)Player Vs Player exp by level/percent of exp? For example 10% of an enemy exp, no matter what level are you if you kill someone with 230 exp it will give you 23 exp (i dont like tibia's current pvp enforced formula)
3)Getting promotion without needing premium. example Be able to buy in-game promotion with in-game gold but also having real money premium with benefits like area access and less death loss.
4)Keys or quest item banishes after use?
5)Quest items creating tps/portal for x time. Example i use a key somewhere and it creates a tp to another place for 10 mins so your party can go too...
6) Frags dont ban but you get the red skull and its effects.
7) Red skull gone after you get killed.
8)Players drops their loot ruled by normal tibia chances but it will also drop custom loot depending on lvl. example you are level 10 you die normally and you drop 10 gold + your normal loot.
9) Changing amulet of loss to amulet of life in the latest protocols. I read a tutorial long ago on otfans but i could not find it here.
Client:
10)Is there something similar to Vapus custom client maker?
11)In case i use an old protocol like 7.4 how i add dx9 support? Any link will be great.
Random/Misc questions: (some none important questions i am curious about)
12)Website displaying a player's current equipment? Can this be done?
recently i got an idea for a custom server and after reading a lot of the tutorials available i still dont know some things. Maybe some of them can be answered if i keep digging but most of them are not in the tutorials i read. If there is indeed a topic covering my question just post the link, i love to read.
I want to know if the following things are done only through programming/editing the source code? ...or if i can accomplish them in a easier way and how?:
1) In the latest tibia protocols or TFS distros, can i remove the equipment or items level requirements so it can be used by anyone no matter the level? (Mainly for equipment and potions, maybe runes)
2)Player Vs Player exp by level/percent of exp? For example 10% of an enemy exp, no matter what level are you if you kill someone with 230 exp it will give you 23 exp (i dont like tibia's current pvp enforced formula)
3)Getting promotion without needing premium. example Be able to buy in-game promotion with in-game gold but also having real money premium with benefits like area access and less death loss.
4)Keys or quest item banishes after use?
5)Quest items creating tps/portal for x time. Example i use a key somewhere and it creates a tp to another place for 10 mins so your party can go too...
6) Frags dont ban but you get the red skull and its effects.
7) Red skull gone after you get killed.
8)Players drops their loot ruled by normal tibia chances but it will also drop custom loot depending on lvl. example you are level 10 you die normally and you drop 10 gold + your normal loot.
9) Changing amulet of loss to amulet of life in the latest protocols. I read a tutorial long ago on otfans but i could not find it here.
Client:
10)Is there something similar to Vapus custom client maker?
11)In case i use an old protocol like 7.4 how i add dx9 support? Any link will be great.
Random/Misc questions: (some none important questions i am curious about)
12)Website displaying a player's current equipment? Can this be done?