Random Item Stats on killing monsters/bosses so you will have to farm some stuff.
Must work for (OTServBR-Canary)
If you can do this read down below and we'll discuss the price and how to implement this on Discord or PM here
Extra Crit 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Crit Damage 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Physical damage 1-300dmg (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Elemental damage (fire, holy, ice, earth, death and energy) 1-300dmg (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Added Bleed damage (fire, holy, ice, earth, death and energy) 1-300dmg (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Armor 1-10 (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Physical Resist 1-10 (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Spell Damage 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Extra AttackSpeed 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)
CONDITIONS
Needs to be to configurble to the chance of looting like
Common
100-75%
Rare 75-35%
Epic 35-5
Legendary 1%
Add: prefix to items like above (prefix item-name)
-Common adds 1 extra stat usually the most "useless" one --- for diffrent stats % 1-5 / +Damage 1-40
-Rare CAN add 2 doesn't always have to add 2 --- for diffrent stats % 6-15 / +Damage 41-100
-Epic adds minimum 2 stats --- for diffrent stats % 15-20 / +Damage 100-150
-Legendary adds 3 attributes (3 is also max) --- for diffrent stats % 20-30 / +Damage 150-300
One-handed weapon can roll:
Two-handed weapon can roll:
Wands and Rods can roll:
Shields can roll::
Necklace can roll:
Armor/Legs/Boots/Helmet can roll::
Bows/Crossbows can roll:
Must work for (OTServBR-Canary)
If you can do this read down below and we'll discuss the price and how to implement this on Discord or PM here
Extra Crit 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Crit Damage 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Physical damage 1-300dmg (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Elemental damage (fire, holy, ice, earth, death and energy) 1-300dmg (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Added Bleed damage (fire, holy, ice, earth, death and energy) 1-300dmg (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Armor 1-10 (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Physical Resist 1-10 (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Spell Damage 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Extra AttackSpeed 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)
CONDITIONS
Needs to be to configurble to the chance of looting like
Common
100-75%
Rare 75-35%
Epic 35-5
Legendary 1%
Add: prefix to items like above (prefix item-name)
-Common adds 1 extra stat usually the most "useless" one --- for diffrent stats % 1-5 / +Damage 1-40
-Rare CAN add 2 doesn't always have to add 2 --- for diffrent stats % 6-15 / +Damage 41-100
-Epic adds minimum 2 stats --- for diffrent stats % 15-20 / +Damage 100-150
-Legendary adds 3 attributes (3 is also max) --- for diffrent stats % 20-30 / +Damage 150-300
One-handed weapon can roll:
- +Attack,
- +Attackspeed%
- +Bleed Damage
- +%Critical Chance,
- + Extra Crit Damage %
- + Extra Spell Damage %
- Extra Elemental damage (fire, holy, ice, earth, death and energy)
- Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
- Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)
Two-handed weapon can roll:
- +Attack,
- +AttackSpeed %
- +Bleed Damage,
- +%Critical Chance,
- Extra Crit Damage %
- Extra Spell Damage%
- Extra Elemental damage (fire, holy, ice, earth, death and energy)
- Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
- Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)
Wands and Rods can roll:
- +%Spell Damage,
- +%Critical Chance,
- +Attack
- Extra AttackSpeed%
- Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
- Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)
Shields can roll::
- +Defense,
- +Elemental Resistance, %
- +Physical Resist
Necklace can roll:
- Extra Crit%
- Extra Crit Damage %
- Extra Physical damage
- Extra Elemental Resist% (fire, holy, ice, earth, death and energy)
- Extra Spell Damage %
- Extra AttackSpeed%
Armor/Legs/Boots/Helmet can roll::
- +Armor,
- +SpeedBoost
- +Elemental Resistance %
- +Physical Resist
Bows/Crossbows can roll:
- +Attack ,
- +Extra AttackSpeed %
- +%Critical Chance
- + Extra Crit Damage %
- +Bleed Damage
- Extra Spell Damage %
- Extra Elemental damage (fire, holy, ice, earth, death and energy)
- Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
- Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)
Last edited: