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Random Roll system on killing monsters/bosses (OTServBR-Canary)

chrallaz

Active Member
Joined
Jan 1, 2022
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Random Item Stats on killing monsters/bosses so you will have to farm some stuff.
Must work for (OTServBR-Canary)


If you can do this read down below and we'll discuss the price and how to implement this on Discord or PM here

Extra Crit 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Crit Damage 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Physical damage 1-300dmg (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Elemental damage (fire, holy, ice, earth, death and energy) 1-300dmg (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Added Bleed damage (fire, holy, ice, earth, death and energy) 1-300dmg (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Armor 1-10 (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Physical Resist 1-10 (sort of equal to common,rare,epic and legendary on how it can roll)
Extra Spell Damage 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Extra AttackSpeed 1-30% (sort of equal to common,rare,epic and legendary on how it can roll)
Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)

Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)

CONDITIONS

Needs to be to configurble to the chance of looting like
Common
100-75%
Rare 75-35%
Epic 35-5
Legendary 1%

Add: prefix to items like above (prefix item-name)

-Common adds 1 extra stat usually the most "useless" one --- for diffrent stats % 1-5 / +Damage 1-40
-Rare CAN add 2 doesn't always have to add 2 --- for diffrent stats % 6-15 / +Damage 41-100
-Epic adds minimum 2 stats --- for diffrent stats % 15-20 / +Damage 100-150
-Legendary adds 3 attributes (3 is also max) --- for diffrent stats % 20-30 / +Damage 150-300


One-handed weapon can roll:
  • +Attack,
  • +Attackspeed%
  • +Bleed Damage
  • +%Critical Chance,
  • + Extra Crit Damage %
  • + Extra Spell Damage %
  • Extra Elemental damage (fire, holy, ice, earth, death and energy)
  • Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
  • Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)

Two-handed weapon can roll:
  • +Attack,
  • +AttackSpeed %
  • +Bleed Damage,
  • +%Critical Chance,
  • Extra Crit Damage %
  • Extra Spell Damage%
  • Extra Elemental damage (fire, holy, ice, earth, death and energy)
  • Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
  • Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)

Wands and Rods can roll:
  • +%Spell Damage,
  • +%Critical Chance,
  • +Attack
  • Extra AttackSpeed%
  • Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
  • Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)

Shields can roll::
  • +Defense,
  • +Elemental Resistance, %
  • +Physical Resist

Necklace can roll:
  • Extra Crit%
  • Extra Crit Damage %
  • Extra Physical damage
  • Extra Elemental Resist% (fire, holy, ice, earth, death and energy)
  • Extra Spell Damage %
  • Extra AttackSpeed%

Armor/Legs/Boots/Helmet can roll::
  • +Armor,
  • +SpeedBoost
  • +Elemental Resistance %
  • +Physical Resist

Bows/Crossbows can roll:
  • +Attack ,
  • +Extra AttackSpeed %
  • +%Critical Chance
  • + Extra Crit Damage %
  • +Bleed Damage
  • Extra Spell Damage %
  • Extra Elemental damage (fire, holy, ice, earth, death and energy)
  • Multi Shot/Multi Slash // Does 1-3 extra attacks / shots --- (legendary roll)
  • Stun Chance - 1-3 seconds (1-5%) only --- (legendary roll)
 
Last edited:
This should then apply for Armor/Helmet/Legs

As roll attributes

Regenerate Health on Kill trigger chance 5% -- HP 10% Armor/Helmet/Legs
Regenerate Mana on Kill trigger chance 5% mana 10% Armor/Helmet/Legs
Increased healing from all sources trigger chance 20% Armor/Helmet/Legs
Chance to regenerate full HP on Kill trigger chance 1%
Chance to regenerate full MP on Kill trigger chance 1%
Chance to be revived with 100% HP and MP upon death trigger chance 5% can only occur onces every 24/h (NOT STACKABLE)


This should then apply for All weapons Onehanded/Twohanded/Xbow/Bow/Wands/Rods.


As roll attributes

Explosion on Kill trigger chance 5% (stackable)
Chance to cast Mass Healing on Attack trigger chance 5% (stackable)
Chance to deal double damage trigger chance 10% (stackable)
Chance to get Bonus Damage buff on Kill trigger chance 30% for 10 seconds (stackable) both % and seconds
Chance to get Bonus Max HP buff on Kill trigger chance 30% for 30 seconds (stackable) both % and seconds
Chance to get Bonus Max MP buff on Kill trigger chance 30% for 30 seconds (stackable) both % and seconds
 
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