Hey, I moved from tfs 1.3 to 1.4.2 and my magic rate from config.lua doesn't work, regardless to its value:
rateExp = 1
rateSkill = 5
rateLoot = 2
rateMagic = 5
rateSpawn = 1
rate skills works perfectily, but magic works like x1
I have in vocations.xml for example for no vocation manamultiplier="3.0":
<vocation id="0" clientid="0" name="None" description="none" gaincap="20" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="1" manamultiplier="3.0" attackspeed="2000" basespeed="220" soulmax="100" gainsoulticks="120" fromvoc="0">
<formula meleeDamage="1.1" distDamage="1.1" defense="1.1" armor="1.1" />
<skill id="0" multiplier="1.5" /> <!-- Fist -->
<skill id="1" multiplier="2.0" /> <!-- Club -->
<skill id="2" multiplier="2.0" /> <!-- Sword -->
<skill id="3" multiplier="2.0" /> <!-- Axe -->
<skill id="4" multiplier="2.0" /> <!-- Dist -->
<skill id="5" multiplier="1.5" /> <!-- Shield -->
<skill id="6" multiplier="1.1" /> <!-- Fish -->
So i'm expecting required mana from level 0 to level 1 as in normal tibia 400 mana spent,
then from level 1 to level 2 it shoukld require 400*3.0 = 1200 mana spent etc. and it works, it requires this exact amount of mana spent... but...
but on tfs 1.3 when i set rateMagic to 5 spending 10 mana was treated like spending 5x more so 50 mana
I want it to work same on tfs 1.4.2 and i'm surprised it doesn't work like this when it probably should.
Do you have any idea what file I could skip when moving, or accidentaly exchanged on the old one?
compat.lua? player.lua? chat says i should change sth in source and recompile but don't tell me you all had to do this because for noone rate magic didn't work... i'd rather believe i messed sth up while moving.
rateExp = 1
rateSkill = 5
rateLoot = 2
rateMagic = 5
rateSpawn = 1
rate skills works perfectily, but magic works like x1
I have in vocations.xml for example for no vocation manamultiplier="3.0":
<vocation id="0" clientid="0" name="None" description="none" gaincap="20" gainhp="5" gainmana="5" gainhpticks="6" gainhpamount="1" gainmanaticks="6" gainmanaamount="1" manamultiplier="3.0" attackspeed="2000" basespeed="220" soulmax="100" gainsoulticks="120" fromvoc="0">
<formula meleeDamage="1.1" distDamage="1.1" defense="1.1" armor="1.1" />
<skill id="0" multiplier="1.5" /> <!-- Fist -->
<skill id="1" multiplier="2.0" /> <!-- Club -->
<skill id="2" multiplier="2.0" /> <!-- Sword -->
<skill id="3" multiplier="2.0" /> <!-- Axe -->
<skill id="4" multiplier="2.0" /> <!-- Dist -->
<skill id="5" multiplier="1.5" /> <!-- Shield -->
<skill id="6" multiplier="1.1" /> <!-- Fish -->
So i'm expecting required mana from level 0 to level 1 as in normal tibia 400 mana spent,
then from level 1 to level 2 it shoukld require 400*3.0 = 1200 mana spent etc. and it works, it requires this exact amount of mana spent... but...
but on tfs 1.3 when i set rateMagic to 5 spending 10 mana was treated like spending 5x more so 50 mana
I want it to work same on tfs 1.4.2 and i'm surprised it doesn't work like this when it probably should.
Do you have any idea what file I could skip when moving, or accidentaly exchanged on the old one?
compat.lua? player.lua? chat says i should change sth in source and recompile but don't tell me you all had to do this because for noone rate magic didn't work... i'd rather believe i messed sth up while moving.