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Solved rateSkill = (Solved)

zerosmoke

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I've got TFS 8.7 Mystic Spirit I've been playing around with, and one of the things I can't seem to get straight is skill rates. I had it set at 999 and every time I hit something I gained a couple hundred skill levels. I set it down to 15 and I got a skill level every 3 times I hit something, all the way up to 100 skill level and over. What configuration do I need, what am I missing, so that the skill rate advances faster than Official Tibia rates, but slows down in percentage as you get higher skill levels?

I'm sorry if this is a really stupid question, as I can see from searching and searching, I seem to be the only one who can't figure it out.

I'm posting my config area here that deals with skills. Right now I changed it to 0 and am testing again...

-- Rates
rateExp = 99
rateSkill = 0
rateLoot = 99
rateMagic = 15
rateSpawn = 99

EDIT: 0 obviously is no skill advance. Thanks in advance for any advice.
 
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Bingo! I searched for another hour and came across someone stating that putting 1.0 in any of these values in vocations.xml:

<formula meleeDamage="1.2" distDamage="1.2" defense="1.2" armor="1.2"/>
<skill id="0" multiplier="1.2"/>

...causes it to be bugged. I had the multipliers and other values at 1.0 as I'm experimenting with new vocations - thus the bug. I entered the values you see above and so far the club skill I'm advancing is advancing as it should in percentages rather than a constant skill percent increase every time I hit.
 

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