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Ravendawn spr&dat 2024

XxhadesxX

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without many words here I leave the davendawn spr&dat ready to read with object builder version 10.98
The files to decrypt the client are on the internet, I will not publish links to other forums.
search on google and find.
The .dat is not perfect, but it can give us the opportunity to enter and see the sprites or extract them or rebuild them
ravendawn.png
Download Link: Ravendawn Sprites 1098
Credit for Sprites: RavendawnOnline

Add in Object Builder Version.xml
XML:
<version value="1098" string="10.98 v2" dat="8EAE" spr="55555556" otb="0"/>
 
Last edited:
So, we've got christmas earlier this year.

Yes, it works. Yes, tibia.dat is a mess.

//edit
do we have medivia ? lol :D
 
The .dat is a disaster if it's true but I can't find a way. Other than to make the .data from 0 xD or simply use the sprites that you think are necessary in the ot :)
 
1722264941619.webp

Bit hard, so much flags to add lol
but after fixing it each one on object builder i could get the full working sprites on it.

ps from unknown cheats you learn how directly from ravendawn client extract spr and dat
after that you need write a code in python, in order to get the flags from .dat and get a simple list of flags. (or other method you know)
Add flags on otlib/things/metadatareader6 + metadataflags6 like tibia, a local variable on flags6 and function on reader6, compile object builder and will work.
 
View attachment 86332

Bit hard, so much flags to add lol
but after fixing it each one on object builder i could get the full working sprites on it.

ps from unknown cheats you learn how directly from ravendawn client extract spr and dat
after that you need write a code in python, in order to get the flags from .dat and get a simple list of flags. (or other method you know)
Add flags on otlib/things/metadatareader6 + metadataflags6 like tibia, a local variable on flags6 and function on reader6, compile object builder and will work.
For the person who may need it, python scripts to extract the flags

Python:
import struct

def read_flags_from_dat(file_path):
    flags = []
    with open(file_path, 'rb') as file:
        while True:
            data = file.read(4)  # Assuming each flag is 4 bytes long
            if not data:
                break
            flag = struct.unpack('I', data)[0]  # 'I' is for unsigned int
            flags.append(flag)
    return flags

def save_flags_to_file(flags, output_file):
    with open(output_file, 'w') as file:
        for flag in flags:
            file.write(f"{flag}\n")

file_path = 'Ravendawn.dat'
output_file = 'flags.txt'

flags = read_flags_from_dat(file_path)
save_flags_to_file(flags, output_file)

print(f"Flags have been saved to {output_file}")
 
View attachment 86332

Bit hard, so much flags to add lol
but after fixing it each one on object builder i could get the full working sprites on it.

ps from unknown cheats you learn how directly from ravendawn client extract spr and dat
after that you need write a code in python, in order to get the flags from .dat and get a simple list of flags. (or other method you know)
Add flags on otlib/things/metadatareader6 + metadataflags6 like tibia, a local variable on flags6 and function on reader6, compile object builder and will work.

Alejandro, since you managed to organize everything, could you please make the spr\dat available?
 
here never open in my objects builder

tested all versions , plz , post your obuilder thanks
 
The download link is broken, can you upload the file to download it or leave it as a direct download on the forum? It would be greatly appreciated and a great contribution.
 
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