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Real Map Project v0.8

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haha they not gunna realase it as alaways,bye

Listen, if they don't release it, we're not gonna say "you're right" if they don't release it then there must be something gone wrong, not just because you said so. I have confidence that they will release it. So do us a favor and keep your negative comments to yourself.
 
they are just liers
didnt they said they would realase it like 2x and it was a fake/lie?
so u will see and btw its 8 already..
 
Well here it's 4:35am. GMT -06:00 Central Time. I can wait until 3:00-7:00pm
 
How come when i open the server and try to login with AAC the server bugs and it closes..... It brings up that annoying Windows Error saying 'End Now'. :mad: Any help?

I have the same problem when Login with Account manager. I don't know exactly what is the problem. But the windows error occurs with the GUI.

I don't know if it also happens with console too, cuz RMP doesn't have console EXE file.

I hope if the version 0.9 fixes this kind of problem. :(

anyway I ask for help too.
 
Lol, im kinda bored, just checking facebook and twitter :3, want to play xbox live but lol, my parents will go crazy cause i make a lot of noise when i play lol.
 
Lol, im kinda bored, just checking facebook and twitter :3, want to play xbox live but lol, my parents will go crazy cause i make a lot of noise when i play lol.

Well, mute the sound? or get some headphones? lol.
 
Today 0.9?? What hour??

hm he posted this
Originally Posted by Limannen
We are finally done, no more critical errors that could prevent any delay.

Real Map Project v0.9 release can be expected 8th August 2009, 18:00 - 23:59 CET

/Limannen
 
Just wait It shjould be here in 4-7 hours! if not less than that.
 
they are just liers
didnt they said they would realase it like 2x and it was a fake/lie?
so u will see and btw its 8 already..


Why are you calling them liers without an reason?They don't lie,and btw this is exactly the same thing as a pro on a game or something,like tigerwoods,he's playing golf,do he make an hole in one all the time?Noo...And that's the same thing,limanen and them,they can't realese everytime the settle a date they are going to realese,you know why?Cuz maby they have the unluck on their side,so maby they sometimes just can't realse cuz of some problem?Stop being so hasty for god sake...I bet that you can't hold a promise to 100%,cuz u don't know what happends in the futer time. Just be patiens and w8 untill they release,it's not harderer to wait than making a lvl 20 char on real tibia lols...
 
V.0.9 is finally done.

Change log:
Code:
v0.1:
- Client 8.40 (updated tiles and items in the map aswell)
- Added Yalahar
- Fixed 100% Real Tibia Spells (formulas etc)
- Separated the NPCs from 2 SQ M. (so it doesn't bug and talk to both of them)
- Fixed all the errors (actions,creature scripts, monsters & npcs)
- Sliced the map down (water and such), it's around 90mb big atm
v0.2:
- Added a greater npc rune-seller, backpack of runes.
- The Oracle, will be spawned in rook.
- Training Monks will be spawned at the training area.
- The Soft Boots Repairer will be spawned aswell.
v0.3:
- 100% pure and real addon system
- Erased allot of water around Yalahar. (3mb less now)
- Fixed the real tibia's boat system (required money/premium to travel)
v0.4:
- All houses will be done at v0.5-v0.7. (every city - report any undone house)
- I've checked Poi too, for anykind of bug at all.
- Added allot of new talk actions such as !buy system - buy: food, AOL, bp. (but for a higher price)
- Added VIP System - REMEMBER, 
ID:5785 is the medal that makes you vip,
ID: 5788 is the vip door that can close the area to vip.
- Changed the !buypremium time from 90 days (too much) to 7 days.
- Fixed the right script to the addoner. (now - he sells all the addons and it's the same system as rl)
- Fixed some map bugs and misplaced spawns & map tiles.
v0.5:
- Added Jail-System - Automatic Kick After 25min ! 
(all settings are set - north of Thais magic shop - !Jail , !Unjail , /Jail , /Unjail !)
- Added Killed Monsters Counter !
- Added NPC (Soft Boots & Firewalker Repairer, at Thais east Magic Shop)
- Added NPC [Blesser] that sells 1-5th blessings at the temple of thais.
- Added teleports to specific directions upstairs of Thais temple.
- Erased some water (0.5-1mb).
- Fixed the real tibia Svargrond Arena ! (with npc)
- Fixed all the houses in Svargrond !
- Fixed all the houses in Liberty Bay !
- Fixed all the houses in Port hope !
- Added a broadcaster (3k/each broadcast)
- Added Demon Oak Quest !
- Added Inquisition Quest !
- Femor Hills (Fully updated to 8.2+)
- Amazon Camp (Fully updated to 8.2+)
- Orc Fortress (Fully updated to 8.2+)
- Plains of Havoc (Fully 8.2+ [Dried grass, minor details], real tibia spawns)
- Infested Area (Demon Oak Area)
- Svargrond (Fixed/Updated)
- Okolnir (Fixed/Updated)
- Jakundaf Desert (Grass tufts, etc)
- Also many many more map bugs and areas fixed.
v0.6:
- Ab'dendriel Upgraded to 8.xx Style !
- Kazordoon Upgraded to 8.xx Style !
- Added Magician Tower
- Added Inquisiton Quest's Reward Room
- Added Edron Earth Elemental/Bog Raider Cave
- Added Sea Serpent Area
- Added Way To Laguna Islands
- Added Boat NPC to Cormaya
- Fixed Issue With The Fire/Poison/Energy Fields.
- RE-Fixed Svargrond Arena (Tested & Works 100%)
- Fixed Real Tibia Boat System (with all the right npcs//outfits & names)
- Fixed Drefia (wyrms etc)
- Deleted All The Items In Darashia Houses (tracked houses - therefore the items came too)
- Fixed All Houses In Cormaya
- Fixed All Houses In Edron
- Fixed Issue With The Jail System
- Fixed Real Tibia NPC Chat System (private channel)
- Added 'Eremo' - the aol seller like real tibia. (you can only travel to him from Cormaya boat)
- Deleted 'Inferna' by Ates (needed the map space & it's not like rl tibia)
- Removed Orshabaal (hidden at north of edron)
- Updated Server From Mystic Spirit 0.2 to Mystic Spirit 0.2.1 ! (8.42 with allot more)
v0.7:
- Formorgar Mines
- RE-Checked ALL Houses For Bugs/Walls and as well missed ones.
- Fixed All Houses In Venore
- Fixed All Houses In Ankrahmun
- Fixed All Houses In Darashia
- Erased Unnecessary Water (2mb)
- Added Bog Raider Cave In Edron
- Fixed Meriana (spawns/npcs, you can travel to meriana from liberty bay)
- Removed The Svargronds teleports
- Fixed Payments/Premium Requirements With Boat Travel
- Tracked Goroma Underground
- Tracked Malada
- Fixed countless of other bugs in the console - no errors at all now.
v0.8:
- Pits of Inferno Quest - Works 100% (like rl tibia)
- Updated Shadowthorn and Southern/Eastern Venore Swamps to 8.xx style
- Updated Fibula to 8.xx style (mainly grass tufts)
- Updated Edron to 8.xx style
- Fixed Svargrond Arena
- Fixed Tombs Teleports (Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Stone Tomb, Mountain Tomb, Peninsula Tomb, Oasis Tomb)
- Fixed All reported NPCs
- Fixed Stairs for Drefia Wyrms
- Fixed the captains/traveler for/to Yalahar & Goroma.
- Fixed Spider Web at Crusander Helmet Quest (you must use a melee weapon in order cut it down)
- Fixed minor bug at Ferumbras Tower (the entrance was blocked)
- Fixed travel NPC from Svargrond to Sea Serpents and back (Captain Haba)
- Fixed Banuta teleports and Dark Cathedral
- Fixed the remaining bugs in Yalahar (Vengoth Castle and City of Beregar is still missing)
- Fixed missing snow mountain stair holes on Tyrsung
- Fixed travel NPC from Libert Bay to Calassa and back (Captain Max)
- Fixed way to tortoises (Laguna Islands) from Meriana (Sea Turtle in the north of Meriana)
- Fixed monster spawns on GS island (Malada)
- Fixed Light Shovel, Elvenhair Rope, Heavy Machete
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the raids to the right margin (not totally 100% yet)
- Fixed monster loots (updated the right loot and chance, about 45% of all monsters are done)
- Added Steamship Captain NPCs (Gurbasch and Brodrosch) and Flying Carpet Manager NPCs (Chemar, Iyad, Pino and Uzon)
- Added Travel NPC (Buddel) for Okolnir, Tyrsung, Barbarian Camp, Helheim and Svargrond
- Added Liberty Bays Spawns (Vandura Rotworm Cave)
- Added Travel NPCs for Folda, Senja and Vega near Carlin (Nordic Tibia Ferries)
- Added Drefia Grim Reaper Dungeons
- Added the right spawns in Svargrond
- Added Helheims spawn
- Added Wyvern spawn near Lizard Camp (Chor)
- Added Energy Elemental spawn in Ankrahmun mountains
- Added Wyrm spawn in Darashia
- Added the 2 missing Water Elementals on Bonebeast Island
v0.9:
- Pits of Inferno Quest - Works 100% (like rl tibia)
- Updated Shadowthorn and Southern/Eastern Venore Swamps to 8.xx style
- Updated Fibula to 8.xx style (mainly grass tufts)
- Updated Edron to 8.xx style
- Fixed Svargrond Arena
- Fixed Tombs Teleports (Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Stone Tomb, Mountain Tomb, Peninsula Tomb, Oasis Tomb)
- Fixed All reported NPCs
- Fixed Stairs for Drefia Wyrms
- Fixed the captains/traveler for/to Yalahar & Goroma.
- Fixed Spider Web at Crusander Helmet Quest (you must use a melee weapon in order cut it down)
- Fixed minor bug at Ferumbras Tower (the entrance was blocked)
- Fixed travel NPC from Svargrond to Sea Serpents and back (Captain Haba)
- Fixed Banuta teleports and Dark Cathedral
- Fixed the remaining bugs in Yalahar (Vengoth Castle and City of Beregar is still missing)
- Fixed missing snow mountain stair holes on Tyrsung
- Fixed travel NPC from Libert Bay to Calassa and back (Captain Max)
- Fixed way to tortoises (Laguna Islands) from Meriana (Sea Turtle in the north of Meriana)
- Fixed monster spawns on GS island (Malada)
- Fixed Light Shovel, Elvenhair Rope, Heavy Machete
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the raids to the right margin (not totally 100% yet)
- Fixed monster loots (updated the right loot and chance, about 45% of all monsters are done)
- Added Steamship Captain NPCs (Gurbasch and Brodrosch) and Flying Carpet Manager NPCs (Chemar, Iyad, Pino and Uzon)
- Added Travel NPC (Buddel) for Okolnir, Tyrsung, Barbarian Camp, Helheim and Svargrond
- Added Liberty Bays Spawns (Vandura Rotworm Cave)
- Added Travel NPCs for Folda, Senja and Vega near Carlin (Nordic Tibia Ferries)
- Added Drefia Grim Reaper Dungeons
- Added the right spawns in Svargrond
- Added Helheims spawn
- Added Wyvern spawn near Lizard Camp (Chor)
- Added Energy Elemental spawn in Ankrahmun mountains
- Added Wyrm spawn in Darashia
- Added the 2 missing Water Elementals on Bonebeast Island

Download
 
V.0.9 is finally done.

Change log:
Code:
v0.1:
- Client 8.40 (updated tiles and items in the map aswell)
- Added Yalahar
- Fixed 100% Real Tibia Spells (formulas etc)
- Separated the NPCs from 2 SQ M. (so it doesn't bug and talk to both of them)
- Fixed all the errors (actions,creature scripts, monsters & npcs)
- Sliced the map down (water and such), it's around 90mb big atm
v0.2:
- Added a greater npc rune-seller, backpack of runes.
- The Oracle, will be spawned in rook.
- Training Monks will be spawned at the training area.
- The Soft Boots Repairer will be spawned aswell.
v0.3:
- 100% pure and real addon system
- Erased allot of water around Yalahar. (3mb less now)
- Fixed the real tibia's boat system (required money/premium to travel)
v0.4:
- All houses will be done at v0.5-v0.7. (every city - report any undone house)
- I've checked Poi too, for anykind of bug at all.
- Added allot of new talk actions such as !buy system - buy: food, AOL, bp. (but for a higher price)
- Added VIP System - REMEMBER, 
ID:5785 is the medal that makes you vip,
ID: 5788 is the vip door that can close the area to vip.
- Changed the !buypremium time from 90 days (too much) to 7 days.
- Fixed the right script to the addoner. (now - he sells all the addons and it's the same system as rl)
- Fixed some map bugs and misplaced spawns & map tiles.
v0.5:
- Added Jail-System - Automatic Kick After 25min ! 
(all settings are set - north of Thais magic shop - !Jail , !Unjail , /Jail , /Unjail !)
- Added Killed Monsters Counter !
- Added NPC (Soft Boots & Firewalker Repairer, at Thais east Magic Shop)
- Added NPC [Blesser] that sells 1-5th blessings at the temple of thais.
- Added teleports to specific directions upstairs of Thais temple.
- Erased some water (0.5-1mb).
- Fixed the real tibia Svargrond Arena ! (with npc)
- Fixed all the houses in Svargrond !
- Fixed all the houses in Liberty Bay !
- Fixed all the houses in Port hope !
- Added a broadcaster (3k/each broadcast)
- Added Demon Oak Quest !
- Added Inquisition Quest !
- Femor Hills (Fully updated to 8.2+)
- Amazon Camp (Fully updated to 8.2+)
- Orc Fortress (Fully updated to 8.2+)
- Plains of Havoc (Fully 8.2+ [Dried grass, minor details], real tibia spawns)
- Infested Area (Demon Oak Area)
- Svargrond (Fixed/Updated)
- Okolnir (Fixed/Updated)
- Jakundaf Desert (Grass tufts, etc)
- Also many many more map bugs and areas fixed.
v0.6:
- Ab'dendriel Upgraded to 8.xx Style !
- Kazordoon Upgraded to 8.xx Style !
- Added Magician Tower
- Added Inquisiton Quest's Reward Room
- Added Edron Earth Elemental/Bog Raider Cave
- Added Sea Serpent Area
- Added Way To Laguna Islands
- Added Boat NPC to Cormaya
- Fixed Issue With The Fire/Poison/Energy Fields.
- RE-Fixed Svargrond Arena (Tested & Works 100%)
- Fixed Real Tibia Boat System (with all the right npcs//outfits & names)
- Fixed Drefia (wyrms etc)
- Deleted All The Items In Darashia Houses (tracked houses - therefore the items came too)
- Fixed All Houses In Cormaya
- Fixed All Houses In Edron
- Fixed Issue With The Jail System
- Fixed Real Tibia NPC Chat System (private channel)
- Added 'Eremo' - the aol seller like real tibia. (you can only travel to him from Cormaya boat)
- Deleted 'Inferna' by Ates (needed the map space & it's not like rl tibia)
- Removed Orshabaal (hidden at north of edron)
- Updated Server From Mystic Spirit 0.2 to Mystic Spirit 0.2.1 ! (8.42 with allot more)
v0.7:
- Formorgar Mines
- RE-Checked ALL Houses For Bugs/Walls and as well missed ones.
- Fixed All Houses In Venore
- Fixed All Houses In Ankrahmun
- Fixed All Houses In Darashia
- Erased Unnecessary Water (2mb)
- Added Bog Raider Cave In Edron
- Fixed Meriana (spawns/npcs, you can travel to meriana from liberty bay)
- Removed The Svargronds teleports
- Fixed Payments/Premium Requirements With Boat Travel
- Tracked Goroma Underground
- Tracked Malada
- Fixed countless of other bugs in the console - no errors at all now.
v0.8:
- Pits of Inferno Quest - Works 100% (like rl tibia)
- Updated Shadowthorn and Southern/Eastern Venore Swamps to 8.xx style
- Updated Fibula to 8.xx style (mainly grass tufts)
- Updated Edron to 8.xx style
- Fixed Svargrond Arena
- Fixed Tombs Teleports (Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Stone Tomb, Mountain Tomb, Peninsula Tomb, Oasis Tomb)
- Fixed All reported NPCs
- Fixed Stairs for Drefia Wyrms
- Fixed the captains/traveler for/to Yalahar & Goroma.
- Fixed Spider Web at Crusander Helmet Quest (you must use a melee weapon in order cut it down)
- Fixed minor bug at Ferumbras Tower (the entrance was blocked)
- Fixed travel NPC from Svargrond to Sea Serpents and back (Captain Haba)
- Fixed Banuta teleports and Dark Cathedral
- Fixed the remaining bugs in Yalahar (Vengoth Castle and City of Beregar is still missing)
- Fixed missing snow mountain stair holes on Tyrsung
- Fixed travel NPC from Libert Bay to Calassa and back (Captain Max)
- Fixed way to tortoises (Laguna Islands) from Meriana (Sea Turtle in the north of Meriana)
- Fixed monster spawns on GS island (Malada)
- Fixed Light Shovel, Elvenhair Rope, Heavy Machete
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the raids to the right margin (not totally 100% yet)
- Fixed monster loots (updated the right loot and chance, about 45% of all monsters are done)
- Added Steamship Captain NPCs (Gurbasch and Brodrosch) and Flying Carpet Manager NPCs (Chemar, Iyad, Pino and Uzon)
- Added Travel NPC (Buddel) for Okolnir, Tyrsung, Barbarian Camp, Helheim and Svargrond
- Added Liberty Bays Spawns (Vandura Rotworm Cave)
- Added Travel NPCs for Folda, Senja and Vega near Carlin (Nordic Tibia Ferries)
- Added Drefia Grim Reaper Dungeons
- Added the right spawns in Svargrond
- Added Helheims spawn
- Added Wyvern spawn near Lizard Camp (Chor)
- Added Energy Elemental spawn in Ankrahmun mountains
- Added Wyrm spawn in Darashia
- Added the 2 missing Water Elementals on Bonebeast Island
v0.9:
- Pits of Inferno Quest - Works 100% (like rl tibia)
- Updated Shadowthorn and Southern/Eastern Venore Swamps to 8.xx style
- Updated Fibula to 8.xx style (mainly grass tufts)
- Updated Edron to 8.xx style
- Fixed Svargrond Arena
- Fixed Tombs Teleports (Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Stone Tomb, Mountain Tomb, Peninsula Tomb, Oasis Tomb)
- Fixed All reported NPCs
- Fixed Stairs for Drefia Wyrms
- Fixed the captains/traveler for/to Yalahar & Goroma.
- Fixed Spider Web at Crusander Helmet Quest (you must use a melee weapon in order cut it down)
- Fixed minor bug at Ferumbras Tower (the entrance was blocked)
- Fixed travel NPC from Svargrond to Sea Serpents and back (Captain Haba)
- Fixed Banuta teleports and Dark Cathedral
- Fixed the remaining bugs in Yalahar (Vengoth Castle and City of Beregar is still missing)
- Fixed missing snow mountain stair holes on Tyrsung
- Fixed travel NPC from Libert Bay to Calassa and back (Captain Max)
- Fixed way to tortoises (Laguna Islands) from Meriana (Sea Turtle in the north of Meriana)
- Fixed monster spawns on GS island (Malada)
- Fixed Light Shovel, Elvenhair Rope, Heavy Machete
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the raids to the right margin (not totally 100% yet)
- Fixed monster loots (updated the right loot and chance, about 45% of all monsters are done)
- Added Steamship Captain NPCs (Gurbasch and Brodrosch) and Flying Carpet Manager NPCs (Chemar, Iyad, Pino and Uzon)
- Added Travel NPC (Buddel) for Okolnir, Tyrsung, Barbarian Camp, Helheim and Svargrond
- Added Liberty Bays Spawns (Vandura Rotworm Cave)
- Added Travel NPCs for Folda, Senja and Vega near Carlin (Nordic Tibia Ferries)
- Added Drefia Grim Reaper Dungeons
- Added the right spawns in Svargrond
- Added Helheims spawn
- Added Wyvern spawn near Lizard Camp (Chor)
- Added Energy Elemental spawn in Ankrahmun mountains
- Added Wyrm spawn in Darashia
- Added the 2 missing Water Elementals on Bonebeast Island

Download

nób
 
V.0.9 is finally done.

Change log:
Code:
v0.1:
- Client 8.40 (updated tiles and items in the map aswell)
- Added Yalahar
- Fixed 100% Real Tibia Spells (formulas etc)
- Separated the NPCs from 2 SQ M. (so it doesn't bug and talk to both of them)
- Fixed all the errors (actions,creature scripts, monsters & npcs)
- Sliced the map down (water and such), it's around 90mb big atm
v0.2:
- Added a greater npc rune-seller, backpack of runes.
- The Oracle, will be spawned in rook.
- Training Monks will be spawned at the training area.
- The Soft Boots Repairer will be spawned aswell.
v0.3:
- 100% pure and real addon system
- Erased allot of water around Yalahar. (3mb less now)
- Fixed the real tibia's boat system (required money/premium to travel)
v0.4:
- All houses will be done at v0.5-v0.7. (every city - report any undone house)
- I've checked Poi too, for anykind of bug at all.
- Added allot of new talk actions such as !buy system - buy: food, AOL, bp. (but for a higher price)
- Added VIP System - REMEMBER, 
ID:5785 is the medal that makes you vip,
ID: 5788 is the vip door that can close the area to vip.
- Changed the !buypremium time from 90 days (too much) to 7 days.
- Fixed the right script to the addoner. (now - he sells all the addons and it's the same system as rl)
- Fixed some map bugs and misplaced spawns & map tiles.
v0.5:
- Added Jail-System - Automatic Kick After 25min ! 
(all settings are set - north of Thais magic shop - !Jail , !Unjail , /Jail , /Unjail !)
- Added Killed Monsters Counter !
- Added NPC (Soft Boots & Firewalker Repairer, at Thais east Magic Shop)
- Added NPC [Blesser] that sells 1-5th blessings at the temple of thais.
- Added teleports to specific directions upstairs of Thais temple.
- Erased some water (0.5-1mb).
- Fixed the real tibia Svargrond Arena ! (with npc)
- Fixed all the houses in Svargrond !
- Fixed all the houses in Liberty Bay !
- Fixed all the houses in Port hope !
- Added a broadcaster (3k/each broadcast)
- Added Demon Oak Quest !
- Added Inquisition Quest !
- Femor Hills (Fully updated to 8.2+)
- Amazon Camp (Fully updated to 8.2+)
- Orc Fortress (Fully updated to 8.2+)
- Plains of Havoc (Fully 8.2+ [Dried grass, minor details], real tibia spawns)
- Infested Area (Demon Oak Area)
- Svargrond (Fixed/Updated)
- Okolnir (Fixed/Updated)
- Jakundaf Desert (Grass tufts, etc)
- Also many many more map bugs and areas fixed.
v0.6:
- Ab'dendriel Upgraded to 8.xx Style !
- Kazordoon Upgraded to 8.xx Style !
- Added Magician Tower
- Added Inquisiton Quest's Reward Room
- Added Edron Earth Elemental/Bog Raider Cave
- Added Sea Serpent Area
- Added Way To Laguna Islands
- Added Boat NPC to Cormaya
- Fixed Issue With The Fire/Poison/Energy Fields.
- RE-Fixed Svargrond Arena (Tested & Works 100%)
- Fixed Real Tibia Boat System (with all the right npcs//outfits & names)
- Fixed Drefia (wyrms etc)
- Deleted All The Items In Darashia Houses (tracked houses - therefore the items came too)
- Fixed All Houses In Cormaya
- Fixed All Houses In Edron
- Fixed Issue With The Jail System
- Fixed Real Tibia NPC Chat System (private channel)
- Added 'Eremo' - the aol seller like real tibia. (you can only travel to him from Cormaya boat)
- Deleted 'Inferna' by Ates (needed the map space & it's not like rl tibia)
- Removed Orshabaal (hidden at north of edron)
- Updated Server From Mystic Spirit 0.2 to Mystic Spirit 0.2.1 ! (8.42 with allot more)
v0.7:
- Formorgar Mines
- RE-Checked ALL Houses For Bugs/Walls and as well missed ones.
- Fixed All Houses In Venore
- Fixed All Houses In Ankrahmun
- Fixed All Houses In Darashia
- Erased Unnecessary Water (2mb)
- Added Bog Raider Cave In Edron
- Fixed Meriana (spawns/npcs, you can travel to meriana from liberty bay)
- Removed The Svargronds teleports
- Fixed Payments/Premium Requirements With Boat Travel
- Tracked Goroma Underground
- Tracked Malada
- Fixed countless of other bugs in the console - no errors at all now.
v0.8:
- Pits of Inferno Quest - Works 100% (like rl tibia)
- Updated Shadowthorn and Southern/Eastern Venore Swamps to 8.xx style
- Updated Fibula to 8.xx style (mainly grass tufts)
- Updated Edron to 8.xx style
- Fixed Svargrond Arena
- Fixed Tombs Teleports (Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Stone Tomb, Mountain Tomb, Peninsula Tomb, Oasis Tomb)
- Fixed All reported NPCs
- Fixed Stairs for Drefia Wyrms
- Fixed the captains/traveler for/to Yalahar & Goroma.
- Fixed Spider Web at Crusander Helmet Quest (you must use a melee weapon in order cut it down)
- Fixed minor bug at Ferumbras Tower (the entrance was blocked)
- Fixed travel NPC from Svargrond to Sea Serpents and back (Captain Haba)
- Fixed Banuta teleports and Dark Cathedral
- Fixed the remaining bugs in Yalahar (Vengoth Castle and City of Beregar is still missing)
- Fixed missing snow mountain stair holes on Tyrsung
- Fixed travel NPC from Libert Bay to Calassa and back (Captain Max)
- Fixed way to tortoises (Laguna Islands) from Meriana (Sea Turtle in the north of Meriana)
- Fixed monster spawns on GS island (Malada)
- Fixed Light Shovel, Elvenhair Rope, Heavy Machete
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the raids to the right margin (not totally 100% yet)
- Fixed monster loots (updated the right loot and chance, about 45% of all monsters are done)
- Added Steamship Captain NPCs (Gurbasch and Brodrosch) and Flying Carpet Manager NPCs (Chemar, Iyad, Pino and Uzon)
- Added Travel NPC (Buddel) for Okolnir, Tyrsung, Barbarian Camp, Helheim and Svargrond
- Added Liberty Bays Spawns (Vandura Rotworm Cave)
- Added Travel NPCs for Folda, Senja and Vega near Carlin (Nordic Tibia Ferries)
- Added Drefia Grim Reaper Dungeons
- Added the right spawns in Svargrond
- Added Helheims spawn
- Added Wyvern spawn near Lizard Camp (Chor)
- Added Energy Elemental spawn in Ankrahmun mountains
- Added Wyrm spawn in Darashia
- Added the 2 missing Water Elementals on Bonebeast Island
v0.9:
- Pits of Inferno Quest - Works 100% (like rl tibia)
- Updated Shadowthorn and Southern/Eastern Venore Swamps to 8.xx style
- Updated Fibula to 8.xx style (mainly grass tufts)
- Updated Edron to 8.xx style
- Fixed Svargrond Arena
- Fixed Tombs Teleports (Shadow Tomb, Ancient Ruins Tomb, Tarpit Tomb, Stone Tomb, Mountain Tomb, Peninsula Tomb, Oasis Tomb)
- Fixed All reported NPCs
- Fixed Stairs for Drefia Wyrms
- Fixed the captains/traveler for/to Yalahar & Goroma.
- Fixed Spider Web at Crusander Helmet Quest (you must use a melee weapon in order cut it down)
- Fixed minor bug at Ferumbras Tower (the entrance was blocked)
- Fixed travel NPC from Svargrond to Sea Serpents and back (Captain Haba)
- Fixed Banuta teleports and Dark Cathedral
- Fixed the remaining bugs in Yalahar (Vengoth Castle and City of Beregar is still missing)
- Fixed missing snow mountain stair holes on Tyrsung
- Fixed travel NPC from Libert Bay to Calassa and back (Captain Max)
- Fixed way to tortoises (Laguna Islands) from Meriana (Sea Turtle in the north of Meriana)
- Fixed monster spawns on GS island (Malada)
- Fixed Light Shovel, Elvenhair Rope, Heavy Machete
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the level doors & quests
- Fixed Inquisition Quest (right seals, quest items and bug fixes)
- Fixed Details with the boat system, no premium = no boat traveling
- Fixed the raids to the right margin (not totally 100% yet)
- Fixed monster loots (updated the right loot and chance, about 45% of all monsters are done)
- Added Steamship Captain NPCs (Gurbasch and Brodrosch) and Flying Carpet Manager NPCs (Chemar, Iyad, Pino and Uzon)
- Added Travel NPC (Buddel) for Okolnir, Tyrsung, Barbarian Camp, Helheim and Svargrond
- Added Liberty Bays Spawns (Vandura Rotworm Cave)
- Added Travel NPCs for Folda, Senja and Vega near Carlin (Nordic Tibia Ferries)
- Added Drefia Grim Reaper Dungeons
- Added the right spawns in Svargrond
- Added Helheims spawn
- Added Wyvern spawn near Lizard Camp (Chor)
- Added Energy Elemental spawn in Ankrahmun mountains
- Added Wyrm spawn in Darashia
- Added the 2 missing Water Elementals on Bonebeast Island

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lol or noob?
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