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Real Map Project v0.8

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Good job! Ive been looking forwed to this for along time! Its good you guys took your time to release the server because now there wont be much of no problems at all :D
 
Keep up the good work! <3

What ACC should I use for the RMP 0.9?

Just wait for the thread to get updated,
It's ALLOT changes in it.

I know what you're thinking, "omfg, thread revamp? COOL (not)".

But actually, I've added allot to the main thread just to answer questions like these.

Added system requirements, what website to use (even utilities for it too, like shopsystem etc), FAQ, detailed changelog, and more.

BTW: I'm editing the changelog at the moment, so it will be shared within minutes.

/Limannen
 
So if the update log is being dated, is the server still gonna be set for download on the 8th? or sooner maybe?
 
So if the update log is being dated, is the server still gonna be set for download on the 8th? or sooner maybe?

Have we ever released "sooner" ? :D

Hah, it's a chance...maybe tomorrow, maybe at 7th, but probably at 8th.

I guess we'll see.

/Limannen
 
This is the official changelog:

Code:
{ [B]Changelog[/B]

{ [B]Changes in Cities/Villages[/B]

Revamped Thais
Revamped Greenshore (Village north of Thais)
Revamped Fibula (Village on isle of Fibula, south-west of Thais)
Revamped Thaian Lighthouse (A lighthouse west of Thais)
Revamped all guildhalls which belong to Thais
Revamped Carlin
Revamped Northport (Village north of Carlin)
Revamped Senja (One of Southern Ice Islands)
Revamped all guildhalls which belong to Carlin
Revamped Edron
Revamped Stonehome (Village east of Edron)
Revamped Cormaya (Village south-east of Edron)
Revamped Shadows Towers (A Guildhouse south-east of Ab'Dendriel)
Updated City of Beregar (enlarged)
  
}

{ [B]New Islands[/B]

Honeymoon island Meluna
Isle of Evil

}

{ [B]New/Changed Hunting Grounds[/B]

Revamped Treasure Island (Zombies and Crypt shamblers dungeeon)
Added Tarantula Caves (south of Thais)
Added another cave south of Thais
Added Wolf Cave (south of Thais)
Added Medusa and Serpent Spawn area (under Talahu, one of Forbidden Islands)
Added Water Elementals dungeon south of Port Hope
Added Dragon Lair north of Darashia (Dragons, Dragon Lords)
Added Gozzlers/Ghouls/Beholders/Elder Beholders/Braindeath cave in Beregar
Added Behemoth Cave in Forbidden Lands, Tiquanda Jungle
Added Giant Spider Cave in Forbidden Lands, Tiquanda Jungle
Added Hydra Cave in Forbidden Lands, Tiquanda Jungle
Added Fire Sphere (Sorcerers' area in The Elemental Spheres Quest)
Added Energy Sphere (Knights' area in The Elemental Spheres Quest)
Added Earth Sphere (Druids' area in The Elemental Spheres Quest)
Added Ice Sphere (Paladins' area in The Elemental Spheres Quest)
Updated Darashia Rotworm Caves
Updated Mount Sternum
Updated Mount Sternum Undead Cave
Updated Liberty Bay Mountain (Wyrms, Behemoths, Earth Elementals, Nightstalkers, Energy Elementals and Giant spiders)

}
              
{ [B]ADDED[/B]

Pythius the Rotten (Firewalker Boots) Quest
Dreamer's Challenge Quest
Port Hope Bandit Cave
Port Hope Reptile and Crustacean Cave
All correct NPC's to: Darashia, Ab'Dendriel, Kazordoon, Edron, Ankrahmun, Port Hope and Liberty Bay
Enchanting System
NPCs to Kazordoon
Creature spawns in Treasure Islands
A piano at Cults in Liberty Bay
Stealth Ring Quest (Minotaur Pyramid north-east of Darashia)
Desert Quest (Deep below the Jakundaf Desert)
Creature spawn in Svargrond
Missing Tiles in Fibula Caves
Deeper Fibula Quest (Fibula)
NPC to get to and off from Chakoyas
Frost Giants in Tyrsung
Naginata Quest (Thais Dragon Lair)
Hydra Egg Quest (Port Hope)
Creature spawn in Krimhorn (including Ice Witch Tower)
Griffin Shield Quest (Gates of Demona, deep inside the Maze of Lost Souls)
The Annihilator Quest (Edron, Hero Cave)
The Inquisition Quest
Creature Spawn in 
Creature spawn in Cyclopolis
The Demon Oak Quest (Plains of Havoc)
NPC in Goroma to get back to Liberty Bay
All nordic NPC's
NPC's spawns in Nargor
Item name for ID: 8293 - Hallowed Ax
The Pits of Inferno Quest (Under the Plains of Havoc)

}


{ [B]FIXED[/B]

Banshee Quest
Darashia's Mountain ID's to it's right ID's
Party Spells & Buffs
'Buy With Backpacks' (stackable items) System - Totally new for 0.2 !
The way to Cults in Liberty Bay
NPC (assassin outfit - moved him to right cordinates)
Way to Margaroth
The Teleports in Goroma to the other lands islands
Way to Lich Hell in Bonebest Island
Rope bug in Goroma
The teleport in Ferumbras Tower
Teleport to Ice Witch Boss
The door to banshee (Thais)
The door to Deeper Fibula Quest (Fibula)
Banuta's and Dark Cathedral's teleports
All doors in Banuta (unset)
Creature Spawn in Tiquanda (outdated)
Creature spawn in Pirate Island
All doors and creature spawns in Demona
Creature spawn in Dwarf Mines west of Kazordoon
Way to Venore Dragon Lair
Modified creatures/spawn time in Ankrahmun's Dragon Lair's
Creature spawns in the Djinn Towers
Death Ring
Creature bug - Frost Dragon (wrong attacks and support spells)
Creature bug - Nomad (wrong lootings)
Way to the city of bergar
All NPC's in Edron
Creature spawns in Tiquanda
Way to Reward Room in Svargrond Arena
PZ bug with Ankrahmuns Pyramids
Vial Bug (you can now put blood into vials)
All stairs in Yalahar (many missleaded)
The pz traveling (now you can't travel with pz lock)
Creature attacks - Nightmare (their attacking hits were to high)
The room to the Annihilator Quest (now you can't have pz lock in there)
The teleport that leads into DHQ (was too close to the switch)
Magic Shop NPC's (correct payments for everything)
The door to the rare items in the treasure room of Koshei the Deathless (unobtainable now)

}

{ [B]DELETED[/B]

The demons in Ferumbras Tower (the incorrect spawn where the ferumbras is)

}


{ [B]MOVED[/B]

Svargrond to it's real coordinates

}

{ [B]BALANCED[/B]
ALL monsters loot chances
All Attack Spells

}

{ [B]MODIFIED[/B]
Pits of Inferno scripts (optimization, changes, fixes)
Changes in items.xml
ALL action and movement scripts has been examined (optimized/improved/fixed issues)
ALL houses has been checked  (set correct rent and names, incl. guild halls)
Trophies/Tapestries will no longer disappear on shutdown
The Rewards in Svargrond Arena
ALL the travel npcs (correct payments, coordinates and account status)

}

{ [B]UPDATED[/B]
Rookgaard to 8.50
Port Hope Swamp Trolls' Cave
Creature spawns in Formorgar Mines

}


}

This is the changes we've done during these delays:
Code:
[B]Added[/B]

Pythius the Rotten (Firewalker Boots) Quest
Dreamer's Challenge Quest
Port Hope Bandit Cave
Port Hope Reptile and Crustacean Cave
All correct NPC's to: Darashia, Ab'Dendriel, Kazordoon, Edron, Ankrahmun, Port Hope and Liberty Bay


[B]Updated [/B]

Rookgaard to 8.50
Port Hope Swamp Trolls' Cave


[B]Modified[/B]

Pits of Inferno scripts (optimization, changes, fixes)
Changes in items.xml
ALL action and movement scripts has been examined (optimized/improved/fixed issues)
ALL houses has been checked  (set correct rent and names, incl. guild halls)
Trophies/Tapestries will no longer disappear on shutdown

Hope you're pleased with this :p
/Limannen
 
Just wait until Friday, or even Saturday. ;>

OK.
If this happens I remove everything that you talked about and also apologize, and even more I advise everyone to do the same.
Because you already promised before and not done.
So now I thank the attention.

Camping / trekking
 
tried this server,but every time I try to log on I get "accout blocked for 5 minutes" and it's still there after 5 min:S

how to I fix this?
 
OMG!! DREAMERS CHALLENGE FTW !! :D


i got ur project but i fixed many things ^^

only dreamers challenge and blue legs quest is them which not works :S
 
*sigh* and here come the 10000000x real maps. fail

Fail because you have a 8,5 Real Map and won't be the only one?

Just fight harder and make your server better instead of whining.

The fail is on you.
 
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