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Real Map Project v0.8

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lol the fail is not on me becoz my map/server is already way better ahaha im just not looking forward to heaps of ppl owning a real map they THEY havnt worked hard, they havnt worked hard on a structured real map that holds their own unique value. they have it pre-built for them....if you think thats good then your a noob man...but watever copy all you want, the credit isnt yours :) peace!

Fail because you have a 8,5 Real Map and won't be the only one?

Just fight harder and make your server better instead of whining.

The fail is on you.

Fail because you have a 8,5 Real Map and won't be the only one?

Just fight harder and make your server better instead of whining.

The fail is on you.

Pffft
 
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HaHa. So you're offended now because all the people here will get a fine real map without having worked hard on while you have spent like 10 days on this stuff.

Dude. You are really poor.
You could atleast grant us this luck that somebody does the work for us.
 
lol the fail is not on me becoz my map/server is already way better ahaha im just not looking forward to heaps of ppl owning a real map they THEY havnt worked hard, they havnt worked hard on a structured real map that holds their own unique value. they have it pre-built for them....if you think thats good then your a noob man...but watever copy all you want, the credit isnt yours :) peace!


@1st awnser: That's what I'm talking about, you can BRAG about YOU making the RealMap yourself, so what if there are 100000x RMPservers running around? Its up to YOU to make your project the best around, all the people will notice your own effort.

2nd awnser: typical awnser when you are out of arguments, either do this or resort to insults, i'm glad you didn't lowered your bar that further.
 
I'm not insulting you man, I'm just saying that its kinda dumb that theres going to be so many structured real maps out there now...real maps that ppl havnt had to work on themselves...but sweet if you think that this is a good thing for the OT community then good for you...but i don't think its going to be doing any good :p

@Cezkraos: Why would I grant you guys the luck that someone else has done it for you people? because you cant figure it out for yourself? well if thats the case then good luck lol

@1st awnser: That's what I'm talking about, you can BRAG about YOU making the RealMap yourself, so what if there are 100000x RMPservers running around? Its up to YOU to make your project the best around, all the people will notice your own effort.

2nd awnser: typical awnser when you are out of arguments, either do this or resort to insults, i'm glad you didn't lowered your bar that further.

the second answer is coz im pretty drunk right now lmao :D bro i'm not here trying to insult anyone, im just trying to say that becoz of this release there is going to be ALOT of structured real maps...it'll lower the expectation of real maps becoz there will become a certain standard (which is this real map project, that has come prebuilt to standardize it all). i dont look forward to it ;) Peace
 
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I'm not insulting you man, I'm just saying that its kinda dumb that theres going to be so many structured real maps out there now...real maps that ppl havnt had to work on themselves...but sweet if you think that this is a good thing for the OT community then good for you...but i don't think its going to be doing any good :p

@Cezkraos: Why would I grant you guys the luck that someone else has done it for you people? because you cant figure it out for yourself? well if thats the case then good luck lol

No, because otherwise its just a waste of time.

See:
One does the work and works 100 hours on it. He shares.
Thats it.

Or the other way round:
Everbody who wants a real map has to work 100 hours on it.
So weve got
Dude 1
Dude 2
Dude 3
Dude 4
Dude 5
Dude 6
Dude 7
...
over 1000 hours of work and more.

Why not making it easier!?
Ztupid? :D
 
No, because otherwise its just a waste of time.

See:
One does the work and works 100 hours on it. He shares.
Thats it.

Or the other way round:
Everbody who wants a real map has to work 100 hours on it.
So weve got
Dude 1
Dude 2
Dude 3
Dude 4
Dude 5
Dude 6
Dude 7
...
over 1000 hours of work and more.

Why not making it easier!?
Ztupid? :D

lol ok you could think of it that way, but then does the person that uses that realmap get the credit for making it? nope RMP gets the credit...thats just a waste of time...why would you want to host a server that you havnt made yourself?? :p you may not have had to spend the hours making it but now you dont get any credit wen you host it...its just like saying yay look at me im hosting the RMP...just like everyone else~~! wooooo im kool...naaah hahahaha
 
Nah. I'm saying then :
Wohoo! This is fun! Hail RMP!

Who cares about the credits!?
 
We are finally done, no more critical errors that could prevent any delay.

Real Map Project v0.9 release can be expected 8th August 2009, 18:00 - 23:59 CET

/Limannen

Great!

This is the official changelog:

Code:
{ [B]Changelog[/B]

{ [B]Changes in Cities/Villages[/B]

Revamped Thais
Revamped Greenshore (Village north of Thais)
Revamped Fibula (Village on isle of Fibula, south-west of Thais)
Revamped Thaian Lighthouse (A lighthouse west of Thais)
Revamped all guildhalls which belong to Thais
Revamped Carlin
Revamped Northport (Village north of Carlin)
Revamped Senja (One of Southern Ice Islands)
Revamped all guildhalls which belong to Carlin
Revamped Edron
Revamped Stonehome (Village east of Edron)
Revamped Cormaya (Village south-east of Edron)
Revamped Shadows Towers (A Guildhouse south-east of Ab'Dendriel)
Updated City of Beregar (enlarged)
  
}

{ [B]New Islands[/B]

Honeymoon island Meluna
Isle of Evil

}

{ [B]New/Changed Hunting Grounds[/B]

Revamped Treasure Island (Zombies and Crypt shamblers dungeeon)
Added Tarantula Caves (south of Thais)
Added another cave south of Thais
Added Wolf Cave (south of Thais)
Added Medusa and Serpent Spawn area (under Talahu, one of Forbidden Islands)
Added Water Elementals dungeon south of Port Hope
Added Dragon Lair north of Darashia (Dragons, Dragon Lords)
Added Gozzlers/Ghouls/Beholders/Elder Beholders/Braindeath cave in Beregar
Added Behemoth Cave in Forbidden Lands, Tiquanda Jungle
Added Giant Spider Cave in Forbidden Lands, Tiquanda Jungle
Added Hydra Cave in Forbidden Lands, Tiquanda Jungle
Added Fire Sphere (Sorcerers' area in The Elemental Spheres Quest)
Added Energy Sphere (Knights' area in The Elemental Spheres Quest)
Added Earth Sphere (Druids' area in The Elemental Spheres Quest)
Added Ice Sphere (Paladins' area in The Elemental Spheres Quest)
Updated Darashia Rotworm Caves
Updated Mount Sternum
Updated Mount Sternum Undead Cave
Updated Liberty Bay Mountain (Wyrms, Behemoths, Earth Elementals, Nightstalkers, Energy Elementals and Giant spiders)

}
              
{ [B]ADDED[/B]

Pythius the Rotten (Firewalker Boots) Quest
Dreamer's Challenge Quest
Port Hope Bandit Cave
Port Hope Reptile and Crustacean Cave
All correct NPC's to: Darashia, Ab'Dendriel, Kazordoon, Edron, Ankrahmun, Port Hope and Liberty Bay
Enchanting System
NPCs to Kazordoon
Creature spawns in Treasure Islands
A piano at Cults in Liberty Bay
Stealth Ring Quest (Minotaur Pyramid north-east of Darashia)
Desert Quest (Deep below the Jakundaf Desert)
Creature spawn in Svargrond
Missing Tiles in Fibula Caves
Deeper Fibula Quest (Fibula)
NPC to get to and off from Chakoyas
Frost Giants in Tyrsung
Naginata Quest (Thais Dragon Lair)
Hydra Egg Quest (Port Hope)
Creature spawn in Krimhorn (including Ice Witch Tower)
Griffin Shield Quest (Gates of Demona, deep inside the Maze of Lost Souls)
The Annihilator Quest (Edron, Hero Cave)
The Inquisition Quest
Creature Spawn in 
Creature spawn in Cyclopolis
The Demon Oak Quest (Plains of Havoc)
NPC in Goroma to get back to Liberty Bay
All nordic NPC's
NPC's spawns in Nargor
Item name for ID: 8293 - Hallowed Ax
The Pits of Inferno Quest (Under the Plains of Havoc)

}


{ [B]FIXED[/B]

Banshee Quest
Darashia's Mountain ID's to it's right ID's
Party Spells & Buffs
'Buy With Backpacks' (stackable items) System - Totally new for 0.2 !
The way to Cults in Liberty Bay
NPC (assassin outfit - moved him to right cordinates)
Way to Margaroth
The Teleports in Goroma to the other lands islands
Way to Lich Hell in Bonebest Island
Rope bug in Goroma
The teleport in Ferumbras Tower
Teleport to Ice Witch Boss
The door to banshee (Thais)
The door to Deeper Fibula Quest (Fibula)
Banuta's and Dark Cathedral's teleports
All doors in Banuta (unset)
Creature Spawn in Tiquanda (outdated)
Creature spawn in Pirate Island
All doors and creature spawns in Demona
Creature spawn in Dwarf Mines west of Kazordoon
Way to Venore Dragon Lair
Modified creatures/spawn time in Ankrahmun's Dragon Lair's
Creature spawns in the Djinn Towers
Death Ring
Creature bug - Frost Dragon (wrong attacks and support spells)
Creature bug - Nomad (wrong lootings)
Way to the city of bergar
All NPC's in Edron
Creature spawns in Tiquanda
Way to Reward Room in Svargrond Arena
PZ bug with Ankrahmuns Pyramids
Vial Bug (you can now put blood into vials)
All stairs in Yalahar (many missleaded)
The pz traveling (now you can't travel with pz lock)
Creature attacks - Nightmare (their attacking hits were to high)
The room to the Annihilator Quest (now you can't have pz lock in there)
The teleport that leads into DHQ (was too close to the switch)
Magic Shop NPC's (correct payments for everything)
The door to the rare items in the treasure room of Koshei the Deathless (unobtainable now)

}

{ [B]DELETED[/B]

The demons in Ferumbras Tower (the incorrect spawn where the ferumbras is)

}


{ [B]MOVED[/B]

Svargrond to it's real coordinates

}

{ [B]BALANCED[/B]
ALL monsters loot chances
All Attack Spells

}

{ [B]MODIFIED[/B]
Pits of Inferno scripts (optimization, changes, fixes)
Changes in items.xml
ALL action and movement scripts has been examined (optimized/improved/fixed issues)
ALL houses has been checked  (set correct rent and names, incl. guild halls)
Trophies/Tapestries will no longer disappear on shutdown
The Rewards in Svargrond Arena
ALL the travel npcs (correct payments, coordinates and account status)

}

{ [B]UPDATED[/B]
Rookgaard to 8.50
Port Hope Swamp Trolls' Cave
Creature spawns in Formorgar Mines

}


}

This is the changes we've done during these delays:
Code:
[B]Added[/B]

Pythius the Rotten (Firewalker Boots) Quest
Dreamer's Challenge Quest
Port Hope Bandit Cave
Port Hope Reptile and Crustacean Cave
All correct NPC's to: Darashia, Ab'Dendriel, Kazordoon, Edron, Ankrahmun, Port Hope and Liberty Bay


[B]Updated [/B]

Rookgaard to 8.50
Port Hope Swamp Trolls' Cave


[B]Modified[/B]

Pits of Inferno scripts (optimization, changes, fixes)
Changes in items.xml
ALL action and movement scripts has been examined (optimized/improved/fixed issues)
ALL houses has been checked  (set correct rent and names, incl. guild halls)
Trophies/Tapestries will no longer disappear on shutdown

Hope you're pleased with this :p
/Limannen

Hehe Cant rly wait =(

Fail because you have a 8,5 Real Map and won't be the only one?

Just fight harder and make your server better instead of whining.

The fail is on you.

U sux and 1 guy in this project i hate cyk bec he did slow limannen down with 0.9

lol ok you could think of it that way, but then does the person that uses that realmap get the credit for making it? nope RMP gets the credit...thats just a waste of time...why would you want to host a server that you havnt made yourself?? :p you may not have had to spend the hours making it but now you dont get any credit wen you host it...its just like saying yay look at me im hosting the RMP...just like everyone else~~! wooooo im kool...naaah hahahaha

^.^ :blink:
 
Rite got 1 question
You know in real tibia that u can use runes to show backpacks of runes like
Backpack then next to it be a sd for sd bp but in these ots it goes from the back of the suppiles ratter than front of the suppiles
Idk how to explain it more if u played real tibia and do it u would know

but i wanna know is that fixable or what
 
hm anyone knows if there is a vip island at 0.8 map? I have only seen the door and the pass scripts
 
Nah. I'm saying then :
Wohoo! This is fun! Hail RMP!

Who cares about the credits!?

haha yay im having fun playing by myself on a real map! wooo lmao nah, the best part about making an OT is having the credit for the server when your hosting it :) otherwise its laaame :D but thats just my opinion
 
benjiz69,

To be honest, I think your server (StarFire) stinks :S
And if you're not looking foward to the v0.9 release or anything from us, then why do you bother entering and starting to argue ?

This is our choice, we wanted to do this, and you are in no position to judge that.

Go back to your shit server. (which btw, is offline 24/7)

/Limannen
 
benjiz69,

To be honest, I think your server (StarFire) stinks :S
And if you're not looking foward to the v0.9 release or anything from us, then why do you bother entering and starting to argue ?

This is our choice, we wanted to do this, and you are in no position to judge that.

Go back to your shit server. (which btw, is offline 24/7)

/Limannen

lol my server isnt on yet...thats not my server bro... im not here trying to argue, I was merely stating that i dont think this release is going to be great on the OT community, dont get me wrong it's a great release in terms of stability and work effort and i commend your team effort for that but releasing it to everyone? blah haha, if you could not insult my project that'd be kool ae, i never insulted this project...

Cheers
 
Most of the crashes are caused by errors in items.xml, which are hard to trace.
If you replace RMP's items.xml with an unmodified version (from TFS 0.2.5), you'd notice the stability boost.
I can't determine which part of items.xml is making RMP unstable, thus any help is appreciated.
 
Dear Limannen

I dont play a new version of Tibia but i see new citys on your map, you fix calassa and the castle where have manys bonebeasts and vamps on Yalahar ? ...

If you dont see that i can got a ScreamShot and post to you i just see that and a lot of bodys on floor but that inst a problem ...
And if possible make a rookgaard system ... Non PvP on rook ...

That about the map and your idea to distrib your map to anothers is too great,nice man , sorry about english

Yours Bullet
 
Limannen pwnz :).
A bonus would be if someone told me how tracker works..
 
How come when i open the server and try to login with AAC the server bugs and it closes..... It brings up that annoying Windows Error saying 'End Now'. :mad: Any help?
 
Limannen pwnz :).
A bonus would be if someone told me how tracker works..

It's quite simple:

-You download the zTracker
-Open the Ztracker and your Tibia Client
-Start a New Project in the zTracker and set the configuration to the required settings (Scan All Floors etc)
-Then log onto tibia and Start the zTracker :p it will start zTracking the map as you walk around.

-Once your done tracking you export the file as an .otbm file (in the "file" tab.

(You can also track tibiacams)
and your done! :)
 
We will seee.... belive me he wont realase it tomorow too,hes the best lier here :O ;)
 
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