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Realpoke Project Sources

justikar

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🎮 Pokémon Game Project - Source Code and Map Available! 🎮

Hello, everyone!
I’m sharing with the community a Pokémon game project, including the source code and assets. While the project isn’t fully finished, the map is 100% complete and can serve as a fantastic starting point for anyone looking to create or explore something new.


⚠️

  • The map is fully completed and ready for use.
  • The rest of the project still contains bugs and isn’t fully functional.
  • I’m unable to provide support or technical assistance. The project is shared as is.

💡

  • A fully completed map to set the stage for your Pokémon game.
  • Source code and mechanics that can be customized or enhanced.
  • A great resource for anyone eager to learn or create their own project!

📥

Click the link below to download the project:

acc/password: god/god



 

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Wait, did you compile it in devcpp? Not in Visual Studio? :O Is it an old engine... 🤔

Great release tho! Good job.
 
For your information, Defender blocked the download and screamed the following:

Detected:
Trojan:Script/Wacatac.B!ml
Status: Removed
Date: 2024-12-18 17:14
Details: This program is dangerous and executes commands from an attacker.
 
I recompiles the source and ran the new source exe on an old test computer, Beware It ran an error from the "creaturescripts.xml" Script "spawn.lua"
I looked at many of the scripts and there is a lot of weird things going on. This is the error:
Error on Run:

[Error - CreatureScript Interface]
In a timer event called from:
data/creaturescripts/scripts/spawn.lua:34: attemt to call global'doCreatureSetNick'(a nil value)
stack traceback:
data/creaturescripts/scripts/spawn.lua:34: in function <data/creaturescripts/scripts/spawn.lua:21>

So don't run this unless you fix this error. It runs in a continuous loop, but taskmanager will end task for you.
Post automatically merged:

This is his changelog: Looks like he couldn't fix a problem and gave up on the project
Server changes:
-I fixed the uniques system... but now if the player is offline the item will simply disappear... there's no way to fix that;
-In this case, if the player forgets the PB in the boost machine and someone finds it, and the player who owns it is offline the ball will disappear... otherwise the system should be working normally;
-I fixed the console errors that were occurring with those who had gotten the patches and not the full version;
-I fixed some problems with the ehMonstro and stopNow functions;

That's it... now I've really stopped... and stop sending PMs because I won't answer any more!
 
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