• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

Rebirth on Highscores

Mxdzs

New Member
Joined
Jun 17, 2018
Messages
29
Reaction score
2
hey guys, can someone please tell me how to show how many rebirths players have had on this script ?
Ot (The forgotten server 0.3.6 8.6)
Code:
local ranks = {
['fist'] = {0},
['club'] = {1},
['sword'] = {2},
['axe'] = {3},
['distance'] = {4},
['shield'] = {5},
['fish'] = {6},
['magic'] = {7},
['level'] = {8},
}
function onSay(cid, words, param)
local msg = string.lower(param)
if ranks[msg] ~= nil then
str = getHighscoreString((ranks[msg][1]))
else
str = getHighscoreString((8))
end
doShowTextDialog(cid,6500, str)
return TRUE
end
 
This is my Rebirth.Lua
Lua:
local config = {
    price = 0, -- Price of first rebirth
    priceIncrease = 0, -- Works as 'price' + current rebirths * priceIncrease.
    rebirthLevel = 50000, -- Level for first rebirth.
    rebirthIncrease = 0, -- Works as 'rebirthLevel' + current rebirths * rebirthIncrease.
    maxRebirths = 1000, -- Number of times a player can rebirth.
    level = 10, -- The level the player is set to apon rebirth.
    healthPercent = 1.00, -- 1.00 = 100%.
    health = 100, -- Only used if 'healthPercent' = 0.
    manaPercent = 1.00, -- 1.00 = 100%.
    mana = 100, -- Only used if 'manaPercent' = 0.
    keepSkills = true, -- Wether players keep skills and level apon rebirth.
    skillLevel = 10, -- Only used if 'keepSkills' = false.
    magicLevel = 0, -- Only used if 'keepSkills' = false.
    capacity = 10000, -- The capacity players are set to apon rebirth.
    templePos = {x = 0, y = 0, z = 0}, -- The place where players reset to should there town id return 0.
    Rebirth = 1 -- how many Rebirth player will get.
}
local focuses = {}
local function isFocused(cid)
    for i, v in pairs(focuses) do
        if(v == cid) then
            return true
        end
    end
    return false
end
local function addFocus(cid)
    if(not isFocused(cid)) then
        table.insert(focuses, cid)
    end
end
local function removeFocus(cid)
    for i, v in pairs(focuses) do
        if(v == cid) then
            table.remove(focuses, i)
            break
        end
    end
end
local function lookAtFocus()
    for i, v in pairs(focuses) do
        if(isPlayer(v)) then
            doNpcSetCreatureFocus(v)
            return
        end
    end
    doNpcSetCreatureFocus(0)
end
function onCreatureDisappear(cid)
    if(isFocused(cid)) then
        selfSay("Goodbye.")
        removeFocus(cid)
    end
end
  
function onCreatureSay(cid, type, msg)
    if((msg == "hi") and not (isFocused(cid))) then
        selfSay("Welcome, ".. getCreatureName(cid) ..".", cid, true)
        selfSay("Im in charge of the {Rebirth} system.", cid)
        addFocus(cid)
        status = 1
    elseif((isFocused(cid)) and (msg == "rebirth")  or (msg == "Rebirth") or (msg == "reb")  and (status == 1)) then
              if(isInArray({1,2,3,4,5, 6, 7, 8,9,10,11,12}, getPlayerVocation(cid))) then
        if (getPlayerRebirth(cid, config.Rebirth) < config.maxRebirths) then
            Rebirth = getPlayerRebirth(cid, config.Rebirth)
            rebirthLevel = config.rebirthLevel + (config.rebirthIncrease * Rebirth)
            if (getPlayerLevel(cid) >= rebirthLevel) then
                money = config.price + (config.priceIncrease * Rebirth)
                if (getPlayerMoney(cid) >= money) then
                    selfSay("Once you rebirth you will have to level up again from the beginning! Are you sure you still want to rebirth?", cid)
                    status = 2
                else
                    selfSay("You need at least " .. money .. " gold before you can rebirth.", cid)
                    status = 1
                end
                else
                    selfSay("You need to be at least level " .. rebirthLevel .. " before you can rebirth.", cid)
                status = 1
                end
            else
            selfSay("It seems you can not rebirth anymore you are max rebirth .", cid)
            status = 1
            end
        else
            selfSay("Please promote first.", cid)
             status = 1
        end
    elseif((isFocused(cid)) and (msg == "yes") and (status == 2)) then
        selfSay("Ok then i will rebirth you.", cid)
        selfSay("You will now be logged out.", cid)
        doPlayerRemoveMoney(cid, money)
        addEvent(doRebirthPlayer, 0, {cid=cid})
        removeFocus(cid)
    elseif((isFocused(cid)) and (msg == "no") and (status == 2)) then
        selfSay("Maybe one day you will wise up and change your mind!", cid)
        status = 1
    elseif((isFocused(cid)) and (msg == "bye" or msg == "goodbye" or msg == "cya")) then
        selfSay("Goodbye!", cid, true)
        removeFocus(cid)
    end
end
function onPlayerCloseChannel(cid)
    if(isFocused(cid)) then
        selfSay("Goodbye.")
        removeFocus(cid)
    end
end
function onThink()
    for i, focus in pairs(focuses) do
        if(not isCreature(focus)) then
            removeFocus(focus)
        else
            local distance = getDistanceTo(focus) or -1
            if((distance > 4) or (distance == -1)) then
                selfSay("Goodbye.")
                removeFocus(focus)
            end
        end
    end
    lookAtFocus()
end
function doRebirthPlayer(cid)
    cid = cid.cid
    if (cid == nil) then
        return true
    end
    local guid = getPlayerGUID(cid)
    if (config.healthPercent > 0) then
        health = getCreatureMaxHealth(cid) * config.healthPercent
    else
        health = config.health
    end
    if (config.manaPercent > 0) then
        mana = getCreatureMaxMana(cid) * config.manaPercent
    else
        mana = config.mana
    end
    if (getPlayerTown(cid) > 0) then
        pos = getTownTemplePosition(getPlayerTown(cid))
    else
        pos = config.templePos
end
    doAddRebirth(cid, config.Rebirth, getPlayerRebirth(cid, config.Rebirth) + 1)
    doRemoveCreature(cid, true)
    db.executeQuery("UPDATE `players` SET level = " .. config.level .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET health = " .. health .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET healthmax = " .. health .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET mana = " .. mana .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET manamax = " .. mana .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET posx = " .. pos.x .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET posy = " .. pos.y .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET posz = " .. pos.z .. " WHERE id = " .. guid .. ";")
    db.executeQuery("UPDATE `players` SET cap = " .. config.capacity .. " WHERE id = " .. guid .. ";")
    if (not config.keepSkills) then
        db.executeQuery("UPDATE `players` SET maglevel = " .. config.magicLevel .. " WHERE id = " .. guid .. ";")
        db.executeQuery("UPDATE `player_skills` SET value = " .. config.skillLevel .. " WHERE id = " .. guid .. ";")
    end
    return true
end
 
doAddRebirth and getPlayerRebirth

Those functions are not on the script, they're probably on your libs folder, check 050-functions for it.
 
Back
Top