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Rebirth problem

Marilyekon

New Member
Joined
Feb 23, 2010
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Hello! I have this problem on my ot that when a player enters prestige, they still have the hp/mana that they had before they prestiged. Could someone help me with the query so then hae the same hp as a level 8 if you understand what i mean. I will rep you ofc ;)

PHP:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
 
function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid)			npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg)			npcHandler:onCreatureSay(cid, type, msg) end
function onThink()					npcHandler:onThink() end
 
function creatureSayCallback(cid, type, msg)
	if(not npcHandler:isFocused(cid)) then
		return false
	end
 
	local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
 
	if(msgcontains(msg, 'rebirth')) then
		selfSay('Are you ready to reborn and start a new life?', cid)
		talkState[talkUser] = 1
	elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
		-------CONFIGS-------
		local level = 500
		local cost = 100000
		------/CONFIGS-------
		-----LOCALS-----
		local id = getPlayerGUID(cid)
		local name = getCreatureName(cid)
		local vocation = getPlayerVocation(cid)
		local storage = getCreatureStorage(cid, 85987)
		----/LOCALS-----
		if(getPlayerLevel(cid) >= level) then
			if(doPlayerRemoveMoney(cid, cost) == TRUE) then
				if(isInArray({5, 6, 7, 8, 9, 10, 11, 12}, vocation)) then
					doCreatureSetStorage(cid, 85987, storage == -1 and 1 or storage + 1)
					doRemoveCreature(cid)
					db.executeQuery("UPDATE `players` SET `level` = 8, `experience` = 4200")
					db.executeQuery("UPDATE `players` SET `name` = '"..name.."' WHERE `id` ='"..id.."';")
				else
					selfSay('Please talk with Forgotten King and promote first.', cid)
					talkState[talkUser] = 0
				end
			else
				selfSay('You don\'t have enough money. You need to pay 1000k to be rebirthed.', cid)
				talkState[talkUser] = 0
			end
		else
			selfSay('Only characters of level 370 or higher can be rebirthed.', cid)
			talkState[talkUser] = 0
		end
	elseif(msgcontains(msg, 'no') and talkState[talkUser] == 1) then
		selfSay('Okey. Come back when you feel ready.', cid)
		talkState[talkUser] = 0
	end
 
	return true
end
 
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
 
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