• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • 2026 staff recruitment is open! Check it out and consider applying!

Reborn system

Caym

New Member
Joined
Jun 30, 2020
Messages
7
Reaction score
0
Hi guys.
I’m looking for reborn system for my 0.9.4f yourots, 7.6. Exactly what I need if player get 800 000 lvl
Can write !reborn, which it’s tp to 160 54 7 position (depo), and give information to player “you are stronger”. Only level it’s going back to 10 rest of statistics, profession, hp,mp, staying same, after every reborn player will get 3% dmg from skills (ue) and 3% for defend.
If you do double click on player will show example (lvl) player name, he’s master sorcerer under (Reborn 1) or more.

You can give me instruction how to add as well.

Sorry for my English but
Thank you for help 👋
 
Last edited:
function doReborn(cid, level, looktype, vocation)
player = Player(cid)
playerid = player:getGuid()
player:remove()
db.query("UPDATE players SET level="..level..",experience= 0 WHERE players.id= ".. playerid .."")
db.query("UPDATE players SET looktype="..looktype.." WHERE players.id= ".. playerid .."")
db.query("UPDATE players SET vocation="..vocation.." WHERE players.id= ".. playerid .."")
return true
end

podrías hacer algo parecido funciona así doReborn(cid, level que será al renacer, outfit que será al renacer, vocation que será al renacer)

eso lo agregas en las lib donde tengas las funciones para que te funcione la function en cualquier lua que hagas, y podrias ponerle que te de un storage tipo: player:setStorageValue(9999,1) y ,player:setStorageValue(9999,level)
y donde tienes la funcion del look le agregas los storage uno lo usas para que identifique si es reborn y el otro para saber a que lvl se hizo reborn nose si me explico bien :v
 
Back
Top