function onAdvance(cid, skill, oldlevel, newlevel)
local cfg = {
level = 30,
item = 2160,
count = 5,
storage = 9675
}
if(getPlayerStorageValue(cid, cfg.storage) ~= 1 and skill == SKILL__LEVEL and newlevel >= cfg.level) then
doPlayerSendTextMessage(cid, 19, "You have recevied a reward because you reached level "..cfg.level..".")
doPlayerSetStorageValue(cid, cfg.storage, 1)
doPlayerAddItem(cid, cfg.item, cfg.count)
end
return true
end