local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_DISPEL, CONDITION_PARALYZE)
local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_TICKS, 5000)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, 50)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setConditionParam(condition, CONDITION_PARAM_MANAGAIN, 40)
setConditionParam(condition, CONDITION_PARAM_MANATICKS, 1000)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)
function onCastSpell(cid, var)
if not doPlayerRemoveMoney(cid, 100) then
doPlayerSendCancel(cid, "You don't have enough money, you need 100 gold.")
return false
end
return doCombat(cid, combat, var)
end