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Action [Release] Annihilator v2.1

when i press switch, it show me this error:

[31/10/2009 21:18:46] Lua Script Error: [Action Interface]
[31/10/2009 21:18:46] data/actions/scripts/quests/annihilator.lua:eek:nUse

[31/10/2009 21:18:46] luaGetThingFromPos(). Tile not found
 
Change:
Lua:
getThingfromPos

To:
Lua:
getTileItemById
 
i changed but stil got error, i put on mapeditor on switch(id 1945) uniqueID 30015

[01/11/2009 13:26:29] Lua Script Error: [Action Interface] [01/11/2009 13:26:29] data/actions/scripts/quests/annihilator.lua:eek:nUse [01/11/2009 13:26:29] luaGetThingFromPos(). Tile not found
 
Last edited:
Very good script here Shawak. As always. Just because it's you, i'll use it.
 
I have tried this script, its awesome but got one problem.. When you say "- fixed clean area" Do you mean that the demons will disappear if a team finished or didn't make it, if so it won't work on my server.

Explain? :)
 
Here my but dont work:s
This is for 8 players annih but i dont know why dont work:s
all characters just get a poff.

Lua:
        -- CONFIG --

        local room = {     -- room with demons
        fromX = 174,
        fromY = 1694,
        fromZ = 8,
        --------------
        toX = 185,
        toY = 1702,
        toZ = 8
        }

        local monster_pos = {
        [1] = {pos = {175, 1695, 8}, monster = "Demon"},
		[2] = {pos = {176, 1695, 8}, monster = "Demon"},
		[3] = {pos = {177, 1695, 8}, monster = "Demon"},
		[4] = {pos = {178, 1695, 8}, monster = "Demon"},
		[5] = {pos = {179, 1695, 8}, monster = "Demon"},
		[6] = {pos = {180, 1695, 8}, monster = "Demon"},
		[7] = {pos = {181, 1695, 8}, monster = "Demon"},
		[8] = {pos = {182, 1695, 8}, monster = "Demon"},
		[9] = {pos = {175, 1699, 8}, monster = "Demon"},
		[10] = {pos = {176, 1699, 8}, monster = "Demon"},
		[11] = {pos = {177, 1699, 8}, monster = "Demon"},
		[12] = {pos = {178, 1699, 8}, monster = "Demon"},
		[13] = {pos = {179, 1699, 8}, monster = "Demon"},
		[14] = {pos = {180, 1699, 8}, monster = "Demon"},
		[15] = {pos = {181, 1699, 8}, monster = "Demon"},
		[16] = {pos = {182, 1699, 8}, monster = "Demon"}
		
		
		
										

        }

        local players_pos = {
 	{x = 184, y = 1721, z = 8},
	{x = 176, y = 1721, z = 8},
	{x = 181, y = 1725, z = 8},
	{x = 183, y = 1725, z = 8},
	{x = 185, y = 1725, z = 8},
	{x = 181, y = 1717, z = 8},
	{x = 183, y = 1717, z = 8},
	{x = 185, y = 1717, z = 8}
}

        local new_player_pos = {
	{x = 182, y = 1697, z = 8},
	{x = 181, y = 1697, z = 8},
	{x = 180, y = 1697, z = 8},
	{x = 179, y = 1697, z = 8},
	{x = 178, y = 1697, z = 8},
	{x = 177, y = 1697, z = 8},
	{x = 176, y = 1697, z = 8},
	{x = 175, y = 1697, z = 8}
	
}

        local playersOnly = "yes"
        local questLevel = 400

        ------------------------------------------------------
        --- CONFIG END ---------------------------------------
        ------------------------------------------------------

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local all_ready, monsters, player, level = 0, 0, {}, 0
        if item.itemid == 1945 then
                for i = 1, #players_pos do
                        table.insert(player, 0)
                end
                for i = 1, #players_pos do
                        player[i] = getThingfromPos(players_pos[i])
                        if player[i].itemid > 0 then
                                if string.lower(playersOnly) == "yes" then
                                        if isPlayer(player[i].uid) == TRUE then
                                                all_ready = all_ready+1
                                        else
                                                monsters = monsters+1
                                        end
                                else
                                        all_ready = all_ready+1
                                end
                        end
                end
                if all_ready == #players_pos then
                        for i = 1, #players_pos do
                                player[i] = getThingfromPos(players_pos[i])
                                if isPlayer(player[i].uid) == TRUE then
                                        if getPlayerLevel(player[i].uid) >= questLevel then
                                                level = level+1
                                        end
                                else
                                        level = level+1
                                end
                        end
                        if level == #players_pos then
                                if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
                                        for _, area in pairs(monster_pos) do
                                                        doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
                                        end
                                        for i = 1, #players_pos do
                                                doSendMagicEffect(players_pos[i], CONST_ME_POFF)
                                                doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
                                                doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
                                                doTransformItem(item.uid,1946)
                                        end
                                else
                                        doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
                                end
                        else
                                doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
                        end
                else
                        doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
                end
        elseif item.itemid == 1946 then
                local player_room = 0
                for x = room.fromX, room.toX do
                        for y = room.fromY, room.toY do
                                for z = room.fromZ, room.toZ do
                                        local pos = {x=x, y=y, z=z,stackpos = 253}
                                        local thing = getThingfromPos(pos)
                                        if thing.itemid > 0 then
                                                if isPlayer(thing.uid) == TRUE then
                                                        player_room = player_room+1
                                                end
                                        end
                                end
                        end
                end
                if player_room >= 1 then
                        doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")          
                elseif player_room == 0 then
                        for x = room.fromX, room.toX do
                                for y = room.fromY, room.toY do
                                        for z = room.fromZ, room.toZ do
                                                local pos = {x=x, y=y, z=z,stackpos = 253}
                                                local thing = getThingfromPos(pos)
                                                if thing.itemid > 0 then
                                                        doRemoveCreature(thing.uid)
                                                end
                                        end
                                end
                        end
                        doTransformItem(item.uid,1945)
                end
        end
        return TRUE
end
 
Here my but dont work:s
This is for 8 players annih but i dont know why dont work:s
all characters just get a poff.


yeah i get the same problem
Lua:
-- Annihilator by Shawak v2.1

        -- CONFIG --

        local room = {     -- room with demons
        fromX = 80,
        fromY = 122,
        fromZ = 7,
        --------------
        toX = 83,
        toY = 126,
        toZ = 7
        }

        local monster_pos = {
        [1] = {pos = {80, 122, 7}, monster = "Demon"},
        [2] = {pos = {82, 122, 7}, monster = "Demon"},
        [3] = {pos = {81, 126, 7}, monster = "Demon"},
        [4] = {pos = {83, 126, 7}, monster = "Demon"},
        [5] = {pos = {84, 124, 7}, monster = "Demon"},
        [6] = {pos = {85, 124, 7}, monster = "Demon"}
        }

        local players_pos = {
		{x = 83, y = 136, z = 7},
		{x = 84, y = 136, z = 7},
		{x = 85, y = 136, z = 7},
		{x = 86, y = 136, z = 7}
        }

        local new_player_pos = {
		{x = 80, y = 124, z = 7},
		{x = 81, y = 124, z = 7},
		{x = 82, y = 124, z = 7},
		{x = 83, y = 124, z = 7}
        }

        local playersOnly = "no"
        local questLevel = 79

        ------------------------------------------------------
        --- CONFIG END ---------------------------------------
        ------------------------------------------------------

function onUse(cid, item, fromPosition, itemEx, toPosition)
        local all_ready, monsters, player, level = 0, 0, {}, 0
        if item.itemid == 1945 then
                for i = 1, #players_pos do
                        table.insert(player, 0)
                end
                for i = 1, #players_pos do
                        player[i] = getThingfromPos(players_pos[i])
                        if player[i].itemid > 0 then
                                if string.lower(playersOnly) == "yes" then
                                        if isPlayer(player[i].uid) == TRUE then
                                                all_ready = all_ready+1
                                        else
                                                monsters = monsters+1
                                        end
                                else
                                        all_ready = all_ready+1
                                end
                        end
                end
                if all_ready == #players_pos then
                        for i = 1, #players_pos do
                                player[i] = getThingfromPos(players_pos[i])
                                if isPlayer(player[i].uid) == TRUE then
                                        if getPlayerLevel(player[i].uid) >= questLevel then
                                                level = level+1
                                        end
                                else
                                        level = level+1
                                end
                        end
                        if level == #players_pos then
                                if string.lower(playersOnly) == "yes" and monsters == 0 or string.lower(playersOnly) == "no" then
                                        for _, area in pairs(monster_pos) do
                                                        doSummonCreature(area.monster,{x=area.pos[1],y=area.pos[2],z=area.pos[3]})
                                        end
                                        for i = 1, #players_pos do
                                                doSendMagicEffect(players_pos[i], CONST_ME_POFF)
                                                doTeleportThing(player[i].uid, new_player_pos[i], FALSE)
                                                doSendMagicEffect(new_player_pos[i], CONST_ME_ENERGYAREA)
                                                doTransformItem(item.uid,1946)
                                        end
                                else
                                        doPlayerSendTextMessage(cid,19,"Only players can do this quest.")
                                end
                        else
                                doPlayerSendTextMessage(cid,19,"All Players have to be level "..questLevel.." to do this quest.")
                        end
                else
                        doPlayerSendTextMessage(cid,19,"You need "..table.getn(players_pos).." players to do this quest.")
                end
        elseif item.itemid == 1946 then
                local player_room = 0
                for x = room.fromX, room.toX do
                        for y = room.fromY, room.toY do
                                for z = room.fromZ, room.toZ do
                                        local pos = {x=x, y=y, z=z,stackpos = 253}
                                        local thing = getThingfromPos(pos)
                                        if thing.itemid > 0 then
                                                if isPlayer(thing.uid) == TRUE then
                                                        player_room = player_room+1
                                                end
                                        end
                                end
                        end
                end
                if player_room >= 1 then
                        doPlayerSendTextMessage(cid,19,"There is already a team in the quest room.")          
                elseif player_room == 0 then
                        for x = room.fromX, room.toX do
                                for y = room.fromY, room.toY do
                                        for z = room.fromZ, room.toZ do
                                                local pos = {x=x, y=y, z=z,stackpos = 253}
                                                local thing = getThingfromPos(pos)
                                                if thing.itemid > 0 then
                                                        doRemoveCreature(thing.uid)
                                                end
                                        end
                                end
                        end
                        doTransformItem(item.uid,1945)
                end
        end
        return TRUE
end
 
local room = { -- room with demons
fromX = 80,
fromY = 122,
fromZ = 7,
--------------
toX = 83,
toY = 126,
toZ = 7
}
what to change here for it to work on My server?
 
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