Have anyone command who make reload an specific archive?? Ex: in game have the comannd /reload actions. I need make this command for works in lua, force the reload in X hour of the day or each server save. Who know if this is possible?
local config = {
manaCost = 300,
soulCost = 0,
}
local spheres = {
[7759] = {3, 7},
[7760] = {1, 5},
[7761] = {2, 6},
[7762] = {4, 8}
}
local enchantableGems = {2147, 2146, 2149, 2150}
local enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905}
local enchantingAltars = {
{7504, 7505, 7506, 7507},
{7508, 7509, 7510, 7511},
{7516, 7517, 7518, 7519},
{7512, 7513, 7514, 7515}
}
local enchantedGems = {7760, 7759, 7761, 7762}
local enchantedItems = {
[2383] = {7744, 7763, 7854, 7869},
[7383]...
A talkaction isn't a spell, so it isn't assigned to a specific vocation, in theory it might be possible for say an npc or even item to execute a talkaction.Have anyone command who make reload an specific archive?? Ex: in game have the comannd /reload actions. I need make this command for works in lua, force the reload in X hour of the day or each server save. Who know if this is possible?
/reload is a command, usually executed as a talkactiondunno where you got talkaction and spell from. What you're asking about sounds more like a globalevent.
Well since a both npc's and global events uses an onthink method, you could use either.Sounds like it is possible to do through globalevents.
Ok, here we go...There is no function to execute reloads in lua. Why do you even need that? For sure there is a better way to do it without reloading.
local config = {
manaCost = 300,
soulCost = 0,
}
local spheres = {
[7759] = {3, 7},
[7760] = {1, 5},
[7761] = {2, 6},
[7762] = {4, 8}
}
local enchantableGems = {2147, 2146, 2149, 2150}
local enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905}
local enchantingAltars = {
{7504, 7505, 7506, 7507},
{7508, 7509, 7510, 7511},
{7516, 7517, 7518, 7519},
{7512, 7513, 7514, 7515}
}
local enchantedGems = {7760, 7759, 7761, 7762}
local enchantedItems = {
[2383] = {7744, 7763, 7854, 7869},
[7383] = {7745, 7764, 7855, 7870},
[7384] = {7746, 7765, 7856, 7871},
[7406] = {7747, 7766, 7857, 7872},
[7402] = {7748, 7767, 7858, 7873},
[2429] = {7749, 7768, 7859, 7874},
[2430] = {7750, 7769, 7860, 7875},
[7389] = {7751, 7770, 7861, 7876},
[7380] = {7752, 7771, 7862, 7877},
[2454] = {7753, 7772, 7863, 7878},
[2423] = {7754, 7773, 7864, 7879},
[2445] = {7755, 7774, 7865, 7880},
[7415] = {7756, 7775, 7866, 7881},
[7392] = {7757, 7776, 7867, 7882},
[2391] = {7758, 7777, 7868, 7883},
[2544] = {7840, 7839, 7850, 7838},
[8905] = {8906, 8907, 8909, 8908}
}
table.find = function(tab, value)
for i = 1, #tab do
if tab[i] == value then
return i
end
end
end
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if isInArray({33268, 33269}, toPosition.x) and toPosition.y == 31830 and toPosition.z == 10 and player:getStorageValue(Storage.ElementalSphere.QuestLine) > 0 then
if not isInArray(spheres[item.itemid], player:getVocation():getId()) then
return false
elseif isInArray({7915, 7916}, target.itemid) then
player:say('Turn off the machine first.', TALKTYPE_MONSTER_SAY)
return true
else
player:setStorageValue(Storage.ElementalSphere.MachineGemCount, math.max(1, player:getStorageValue(Storage.ElementalSphere.MachineGemCount) + 1))
toPosition:sendMagicEffect(CONST_ME_PURPLEENERGY)
item:transform(item.itemid, item.type - 1)
return true
end
end
if item.itemid == 2147 and target.itemid == 2342 then
target:transform(2343)
target:decay()
item:remove(1)
toPosition:sendMagicEffect(CONST_ME_MAGIC_RED)
return true
end
if item.itemid == 7760 and isInArray({9934, 10022}, target.itemid) then
target:transform(9933)
item:remove(1)
toPosition:sendMagicEffect(CONST_ME_MAGIC_RED)
return true
end
if isInArray(enchantableGems, item.itemid) then
local subtype = item.type
if subtype == 0 then
subtype = 1
end
local mana = config.manaCost * subtype
if player:getMana() < mana then
player:sendCancelMessage(RETURNVALUE_NOTENOUGHMANA)
return false
end
local soul = config.soulCost * subtype
if player:getSoul() < soul then
player:sendCancelMessage(RETURNVALUE_NOTENOUGHSOUL)
return false
end
local targetId = table.find(enchantableGems, item.itemid)
if not targetId or not isInArray(enchantingAltars[targetId], target.itemid) then
return false
end
player:addMana(-mana)
player:addSoul(-soul)
item:transform(enchantedGems[targetId])
player:addManaSpent(mana * configManager.getNumber(configKeys.RATE_MAGIC))
player:getPosition():sendMagicEffect(CONST_ME_HOLYDAMAGE)
return true
end
if item.itemid == 7761 and isInArray({9949, 9954}, target.itemid) then
target:transform(target.itemid - 1)
target:decay()
item:remove(1)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
return true
end
if isInArray(enchantedGems, item.itemid) then
if not isInArray(enchantableItems, target.itemid) then
fromPosition:sendMagicEffect(CONST_ME_POFF)
return false
end
local targetId = table.find(enchantedGems, item.itemid)
if not targetId then
return false
end
local subtype = target.type
if not isInArray({2544, 8905}, target.itemid) then
subtype = 1000
end
target:transform(enchantedItems[target.itemid][targetId], subtype)
target:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
item:remove(1)
return true
end
return false
end
local config = {
manaCost = 300,
soulCost = 0,
}
local spheres = {
[7759] = {3, 7},
[7760] = {1, 5},
[7761] = {2, 6},
[7762] = {4, 8}
}
local enchantableGems = {2147, 2146, 2149, 2150}
local enchantableItems = {2383, 7383, 7384, 7406, 7402, 2429, 2430, 7389, 7380, 2454, 2423, 2445, 7415, 7392, 2391, 2544, 8905}
local enchantingAltars = {
{7504, 7505, 7506, 7507},
{7508, 7509, 7510, 7511},
{7516, 7517, 7518, 7519},
{7512, 7513, 7514, 7515}
}
local enchantedGems = {7760, 7759, 7761, 7762}
local enchantedItems = {
[2383] = {7744, 7763, 7854, 7869},
[7383] = {7745, 7764, 7855, 7870},
[7384] = {7746, 7765, 7856, 7871},
[7406] = {7747, 7766, 7857, 7872},
[7402] = {7748, 7767, 7858, 7873},
[2429] = {7749, 7768, 7859, 7874},
[2430] = {7750, 7769, 7860, 7875},
[7389] = {7751, 7770, 7861, 7876},
[7380] = {7752, 7771, 7862, 7877},
[2454] = {7753, 7772, 7863, 7878},
[2423] = {7754, 7773, 7864, 7879},
[2445] = {7755, 7774, 7865, 7880},
[7415] = {7756, 7775, 7866, 7881},
[7392] = {7757, 7776, 7867, 7882},
[2391] = {7758, 7777, 7868, 7883},
[2544] = {7840, 7839, 7850, 7838},
[8905] = {8906, 8907, 8909, 8908}
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
function table.find(tab, value)
for i = 1, #tab do
if tab[i] == value then
return i
end
end
end
if isInArray({33268, 33269}, toPosition.x) and toPosition.y == 31830 and toPosition.z == 10 and player:getStorageValue(Storage.ElementalSphere.QuestLine) > 0 then
if not isInArray(spheres[item.itemid], player:getVocation():getId()) then
return false
elseif isInArray({7915, 7916}, target.itemid) then
player:say('Turn off the machine first.', TALKTYPE_MONSTER_SAY)
return true
else
player:setStorageValue(Storage.ElementalSphere.MachineGemCount, math.max(1, player:getStorageValue(Storage.ElementalSphere.MachineGemCount) + 1))
toPosition:sendMagicEffect(CONST_ME_PURPLEENERGY)
item:transform(item.itemid, item.type - 1)
return true
end
end
if item.itemid == 2147 and target.itemid == 2342 then
target:transform(2343)
target:decay()
item:remove(1)
toPosition:sendMagicEffect(CONST_ME_MAGIC_RED)
return true
end
if item.itemid == 7760 and isInArray({9934, 10022}, target.itemid) then
target:transform(9933)
item:remove(1)
toPosition:sendMagicEffect(CONST_ME_MAGIC_RED)
return true
end
if isInArray(enchantableGems, item.itemid) then
local subtype = item.type
if subtype == 0 then
subtype = 1
end
local mana = config.manaCost * subtype
if player:getMana() < mana then
player:sendCancelMessage(RETURNVALUE_NOTENOUGHMANA)
return false
end
local soul = config.soulCost * subtype
if player:getSoul() < soul then
player:sendCancelMessage(RETURNVALUE_NOTENOUGHSOUL)
return false
end
local targetId = table.find(enchantableGems, item.itemid)
if not targetId or not isInArray(enchantingAltars[targetId], target.itemid) then
return false
end
player:addMana(-mana)
player:addSoul(-soul)
item:transform(enchantedGems[targetId])
player:addManaSpent(mana * configManager.getNumber(configKeys.RATE_MAGIC))
player:getPosition():sendMagicEffect(CONST_ME_HOLYDAMAGE)
return true
end
if item.itemid == 7761 and isInArray({9949, 9954}, target.itemid) then
target:transform(target.itemid - 1)
target:decay()
item:remove(1)
toPosition:sendMagicEffect(CONST_ME_MAGIC_GREEN)
return true
end
if isInArray(enchantedGems, item.itemid) then
if not isInArray(enchantableItems, target.itemid) then
fromPosition:sendMagicEffect(CONST_ME_POFF)
return false
end
local targetId = table.find(enchantedGems, item.itemid)
if not targetId then
return false
end
local subtype = target.type
if not isInArray({2544, 8905}, target.itemid) then
subtype = 1000
end
target:transform(enchantedItems[target.itemid][targetId], subtype)
target:getPosition():sendMagicEffect(CONST_ME_MAGIC_RED)
item:remove(1)
return true
end
return false
end
Define the function table.find inside the callback like that:
Somewhere else in your libs it must be overwriting the value of table.find. This will prevent it.