Hello i made a project, for the fan (me) .. and if there is anyone who wanna join add my msn: [email protected]
and.. this project is about fixing all bordered items! for 8.5+ first we are going to done the 8.50 then 8.54 then 8.60! we will fix doodads Too! so hope you Support! ( by giving rep )
okay, open ur remeres map editor folder.. open /data/8.54
tilesets.xml ...
borders.xml ...
Grounds.xml ...
tilesets.xml ...
grounds.xml ...
tilesets.xml ...
Grounds.xml ...
and.. this project is about fixing all bordered items! for 8.5+ first we are going to done the 8.50 then 8.54 then 8.60! we will fix doodads Too! so hope you Support! ( by giving rep )
okay, open ur remeres map editor folder.. open /data/8.54
tilesets.xml ...
Code:
<brush name="Sand ( dirty )"/>
Code:
<border id="144"> -- Sand ( dirty ) --
<borderitem edge="n" item="10456"/>
<borderitem edge="e" item="10459"/>
<borderitem edge="s" item="10457"/>
<borderitem edge="w" item="10458"/>
<borderitem edge="cnw" item="10462"/>
<borderitem edge="cne" item="10463"/>
<borderitem edge="csw" item="10461"/>
<borderitem edge="cse" item="10460"/>
<borderitem edge="dnw" item="10465"/>
<borderitem edge="dne" item="10464"/>
<borderitem edge="dsw" item="10467"/>
<borderitem edge="dse" item="10466"/>
</border>
Code:
<brush name="Sand ( dirty )" type="ground" server_lookid="10444" z-order="3500">
<item id="10441" chance="10"/>
<item id="10442" chance="10"/>
<item id="10443" chance="10"/>
<item id="10444" chance="10"/>
<item id="10445" chance="10"/>
<item id="10446" chance="10"/>
<item id="10447" chance="10"/>
<item id="10448" chance="10"/>
<border align="outer" to="none" id="144"/>
<border align="outer" id="144"/>
</brush>
tilesets.xml ...
Code:
borders.xml ... <brush name="market ground"/>
Code:
<border id="145"> -- market Ground --
<borderitem edge="n" item="10418"/>
<borderitem edge="e" item="10419"/>
<borderitem edge="s" item="10417"/>
<borderitem edge="w" item="10420"/>
<borderitem edge="cnw" item="10427"/>
<borderitem edge="cne" item="10428"/>
<borderitem edge="csw" item="10426"/>
<borderitem edge="cse" item="10425"/>
<borderitem edge="dnw" item="10423"/>
<borderitem edge="dne" item="10424"/>
<borderitem edge="dsw" item="10422"/>
<borderitem edge="dse" item="10421"/>
</border>
grounds.xml ...
Code:
<brush name="market ground" type="ground" server_lookid="10398" z-order="100">
<item id="10398" chance="10"/>
<item id="10399" chance="10"/>
<item id="10400" chance="10"/>
<item id="10401" chance="10"/>
<item id="10402" chance="10"/>
<item id="10403" chance="10"/>
<item id="10404" chance="10"/>
<border align="outer" to="none" id="145"/>
<border align="outer" id="145"/>
</brush>
tilesets.xml ...
Code:
<brush name="dark market ground"/>
Code:
<brush name="dark market ground" type="ground" server_lookid="10495" z-order="100">
<item id="10495" chance="10"/>
<item id="10494" chance="10"/>
<item id="10493" chance="10"/>
<item id="10498" chance="10"/>
<item id="10492" chance="10"/>
<item id="10497" chance="10"/>
<item id="10496" chance="10"/>
</brush>