whitevo
Feeling good, thats what I do.
I find it quite annoying that every time I want to some certain type of damage it always comes with the default magic effect.
Where in source I can remove them so that if I use this function, there wont be any fire effect on target.
doTargetCombatHealth(cid, targetID, FIRE, min, max, effect, origin)
Also the other thing what is bugging me is that, if effect is nil. it also crashes the client.
doTargetCombatHealth(cid, targetID, type, min, max, NIL, origin)
It would be awesome If function looks like this doTargetCombatHealth(cid, targetID, type, damage, origin)
But it would be good enough if all types would loose their DEFAULT effect
Where in source I can remove them so that if I use this function, there wont be any fire effect on target.
doTargetCombatHealth(cid, targetID, FIRE, min, max, effect, origin)
Also the other thing what is bugging me is that, if effect is nil. it also crashes the client.
doTargetCombatHealth(cid, targetID, type, min, max, NIL, origin)
It would be awesome If function looks like this doTargetCombatHealth(cid, targetID, type, damage, origin)
But it would be good enough if all types would loose their DEFAULT effect