Is in TFS some function, witch removes frags? I found skull remover in internet, but it doesn;t work, because it doesn't remove frags [skull disappears and after relog is again].
TFS Crying Damson 0.3.5
bad functionfunction onUse(cid, item, frompos, item2, topos)
local zabieraLadunki = "tak" -- Czy zabiera ladunki runy
local usuwaRedSkulla = "tak" -- Czy usuwa red skulla
if((getPlayerSkullType(cid) ~= SKULL_RED or usuwaRedSkulla == "tak") or getPlayerSkullType(cid) ~= SKULL_GREEN) then
doCreatureSetSkullType(cid, SKULL_NONE)
doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,"You don't have any skull now.")
doSendMagicEffect(getPlayerPosition(cid),CONST_ME_MAGIC_RED)
doPlayerSetRedSkullTicks(cid, 0)
else
doPlayerSendCancel(cid,"You can't remove red or green skull.")
end
if(zabieraLadunki == "tak") then
if(item.type > 1) then
doChangeTypeItem(item.uid, item.type-1)
else
doRemoveItem(item.uid,1)
end
end
end
TFS Crying Damson 0.3.5