kito2
www.masteria.net
Hello, I have a problem, the thing is that I have a event that creates a teleport, but before it creates, if a player stays over the tile and then the teleport is created and wait till the event finish, then the event will try to remove the teleport, but how there is a player on that tile, it isn't removed, so then the player moves and enter the teleport and then the teleport keeps opened for ever...
The idea is to create a globalevent that check a tile on a specific time:
Thanks, I rep++
Can someone help me on this?
The idea is to create a globalevent that check a tile on a specific time:
- If there is a player, then he is teleported to his town.
[*]If there are some items, it will just remove the teleport.
Thanks, I rep++
Can someone help me on this?