Hi!
Could someone help me remove the modal window in this script and replace it with whatever works for 8.6?
Thanks
Could someone help me remove the modal window in this script and replace it with whatever works for 8.6?
Thanks
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local choose = {}
local cancel = {}
local available = {}
local grizzlyAdamsConfig = {
ranks = {
--NOTE: The variable 'name' is not necessary to be declared. I let it so people who wants to change the script will now wich item is each one.
huntsMan_rank = {
{id=11208, buy=0, sell=50, name='antlers'},
{id=10549, buy=0, sell=100, name='bloody pincers'},
{id=11183, buy=0, sell=35, name='crab pincers'},
{id=10573, buy=0, sell=55, name='cyclops toe'},
{id=10564, buy=0, sell=30, name='frosty ear of a troll'},
{id=11193, buy=0, sell=600, name='hydra head'},
{id=11366, buy=0, sell=80, name='lancer beetle shell'},
{id=10578, buy=0, sell=420, name='mutated bat ear'},
{id=11222, buy=0, sell=400, name='sabretooth'},
{id=11367, buy=0, sell=20, name='sandcrawler shell'},
{id=10547, buy=0, sell=280, name='scarab pincers'},
{id=11365, buy=0, sell=60, name='terramite legs'},
{id=11363, buy=0, sell=170, name='terramite shell'},
{id=11184, buy=0, sell=95, name='terrorbird beak'},
{id=7398, buy=0, sell=500, name='cyclops trophy'},
{id=11315, buy=0, sell=15000, name='draken trophy'},
{id=11336, buy=0, sell=8000, name='lizard trophy'},
{id=7401, buy=0, sell=500, name='minotaur trophy'}
},
bigGameHunter_rank = {
{id=7397, buy=0, sell=3000, name='deer trophy'},
{id=7400, buy=0, sell=3000, name='lion trophy'},
{id=7394, buy=0, sell=3000, name='wolf trophy'}
},
trophyHunter_rank = {
{id=7393, buy=0, sell=40000, name='demon trophy'},
{id=7396, buy=0, sell=20000, name='behemoth trophy'},
{id=7399, buy=0, sell=10000, name='dragon lord trophy'},
{id=10518, buy=1000, sell=0, name='demon backpack'},
},
}
}
local items = {}
for _, data in ipairs(grizzlyAdamsConfig.ranks.huntsMan_rank) do
items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()}
end
for _, data in ipairs(grizzlyAdamsConfig.ranks.bigGameHunter_rank) do
items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()}
end
for _, data in ipairs(grizzlyAdamsConfig.ranks.trophyHunter_rank) do
items[data.id] = {id = data.id, buy = data.buy, sell = data.sell, name = ItemType(data.id):getName():lower()}
end
local function greetCallback(cid)
local player = Player(cid)
npcHandler.topic[cid] = 0
if player:getStorageValue(JOIN_STOR) == -1 then
npcHandler:setMessage(MESSAGE_GREET, 'Welcome ' .. player:getName() .. '. Say {join} if you want to join our task society.')
npcHandler.topic[cid] = 5
else
npcHandler:setMessage(MESSAGE_GREET, 'Welcome back old chap. What brings you here this time?')
end
return true
end
local function getTradeItems(t)
local list = {}
for _, obj in ipairs(t) do
list[obj.id] = {id = obj.id, buy = obj.buy, sell = obj.sell, name = ItemType(obj.id):getName():lower()}
end
return list
end
local function joinTables(old, new)
for k, v in pairs(new) do
old[k] = v
end
return old
end
local function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then return false end
local player = Player(cid)
if msgcontains('trade', msg) then
local tradeItems = {}
if player:getPawAndFurRank() >= 2 then
tradeItems = grizzlyAdamsConfig.ranks.huntsMan_rank
if player:getPawAndFurRank() == 4 then
tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
elseif player:getPawAndFurRank() == 5 or player:getPawAndFurRank() == 6 then
tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.bigGameHunter_rank)
tradeItems = joinTables(tradeItems, grizzlyAdamsConfig.ranks.trophyHunter_rank)
end
openShopWindow(cid, tradeItems, onBuy, onSell)
return npcHandler:say('It\'s my offer.', cid)
else
return npcHandler:say('You don\'t have any rank.', cid)
end
elseif msgcontains('join', msg) or msgcontains('yes', msg) and npcHandler.topic[cid] == 5 then
player:setStorageValue(JOIN_STOR, 1)
npcHandler:say('Great!, now you can start doing tasks.', cid) --I'm not sure if this is as real tibia. I let this piece of code because it was in the original file.
npcHandler.topic[cid] = 0
elseif isInArray({'tasks', 'task', 'mission'}, msg:lower()) then
local can = player:getTasks()
if player:getStorageValue(JOIN_STOR) == -1 then
return npcHandler:say('You\'ll have to {join}, to start any {tasks}.',cid)
end
if #can > 0 then
local text = ''
local sep = ', '
table.sort(can, function(a, b) return a < b end)
local t = 0
local modalWindow = ModalWindow(1, 'Task System', 'Select a task:')
for _, id in ipairs(can) do
t = t + 1
if t == #can - 1 then
sep = ' and '
elseif t == #can then
sep = '.'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
modalWindow:addChoice(id, tasks[id].name or tasks[id].raceName)
end
modalWindow:addButton(1, 'Select')
modalWindow:setDefaultEnterButton(1)
modalWindow:addButton(2, 'Cancel')
modalWindow:setDefaultEscapeButton(2)
modalWindow:sendToPlayer(player)
taskNpc = Npc()
npcHandler.topic[cid] = 0
else
npcHandler:say('I don\'t have any tasks for you right now.', cid)
end
elseif msgcontains('status', msg) then
local started = player:getStartedTasks()
if started and #started > 0 then
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if t == #started - 1 then
sep = ' and '
elseif t == #started then
sep = '.'
end
text = text .. ' ' .. tasks[id].raceName .. ', Current kills: ' .. player:getStorageValue(KILLSSTORAGE_BASE + id) .. '/' .. tasks[id].killsRequired .. '.\n'
end
player:popupFYI(text)
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif msgcontains('report', msg) then
local started = player:getStartedTasks()
local finishedAtLeastOne = false
local finished = 0
if started and #started > 0 then
for _, id in ipairs(started) do
if player:getStorageValue(KILLSSTORAGE_BASE + id) >= tasks[id].killsRequired then
for _, reward in ipairs(tasks[id].rewards) do
local deny = false
if reward.storage then
if player:getStorageValue(reward.storage[1]) >= reward.storage[2] then
deny = true
end
end
if isInArray({REWARD_MONEY, 'money'}, reward.type:lower()) and not deny then
player:addMoney(reward.value[1])
elseif isInArray({REWARD_EXP, 'exp', 'experience'}, reward.type:lower()) and not deny then
player:addExperience(reward.value[1], true)
elseif isInArray({REWARD_ACHIEVEMENT, 'achievement', 'ach'}, reward.type:lower()) and not deny then
player:addAchievement(reward.value[1])
elseif isInArray({REWARD_STORAGE, 'storage', 'stor'}, reward.type:lower()) and not deny then
player:setStorageValue(reward.value[1], reward.value[2])
elseif isInArray({REWARD_POINT, 'points', 'point'}, reward.type:lower()) and not deny then
player:setStorageValue(POINTSSTORAGE, getPlayerTasksPoints(cid) + reward.value[1])
elseif isInArray({REWARD_ITEM, 'item', 'items', 'object'}, reward.type:lower()) and not deny then
player:addItem(reward.value[1], reward.value[2])
end
if reward.storage then
player:setStorageValue(reward.storage[1], reward.storage[2])
end
end
player:setStorageValue(QUESTSTORAGE_BASE + id, (tasks[id].norepeatable and 2 or 0))
player:setStorageValue(KILLSSTORAGE_BASE + id, 0)
player:setStorageValue(REPEATSTORAGE_BASE + id, math.max(player:getStorageValue(REPEATSTORAGE_BASE + id), 0))
player:setStorageValue(REPEATSTORAGE_BASE + id, player:getStorageValue(REPEATSTORAGE_BASE + id) + 1)
finishedAtLeastOne = true
finished = finished + 1
end
end
if not finishedAtLeastOne then
local started = player:getStartedTasks()
if started and #started > 0 then
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if (t == #started - 1) then
sep = ' and '
elseif (t == #started) then
sep = '.'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
npcHandler:say('The current task' .. (#started > 1 and 's' or '') .. ' that you started ' .. (#started > 1 and 'are' or 'is') .. ' ' .. text, cid)
end
else
npcHandler:say('Awesome! you finished ' .. (finished > 1 and 'various' or 'a') .. ' task' .. (finished > 1 and 's' or '') .. '. Talk to me again if you want to start a {task}. If you want to face the boss, just say {boss}.', cid)
end
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif msg:lower() == 'started' then
local started = player:getStartedTasks()
if started and #started > 0 then
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if t == #started - 1 then
sep = ' and '
elseif t == #started then
sep = '.'
end
text = text .. 'Task name: ' .. tasks[id].raceName .. '.\n'
end
player:popupFYI(text)
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif msg:lower() == 'cancel' then
local started = player:getStartedTasks()
local task = getTaskByName(msg)
local text = ''
local sep = ', '
table.sort(started, (function(a, b) return (a < b) end))
local t = 0
for _, id in ipairs(started) do
t = t + 1
if t == #started - 1 then
sep = ' or '
elseif t == #started then
sep = '?'
end
text = text .. '{' .. (tasks[id].name or tasks[id].raceName) .. '}' .. sep
end
if started and #started > 0 then
npcHandler:say('Cancelling a task will make the counter restart. Which of these tasks you want cancel?' .. (#started > 1 and '' or '') .. ' ' .. text, cid)
npcHandler.topic[cid] = 2
else
npcHandler:say('You haven\'t started any task yet.', cid)
end
elseif getTaskByName(msg) and npcHandler.topic[cid] == 2 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then
npcHandler:say('You currently killed ' .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. '/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '. Cancelling this task will restart the count. Are you sure you want to cancel this task?', cid)
else
npcHandler:say('Are you sure you want to cancel this task?', cid)
end
npcHandler.topic[cid] = 3
cancel[cid] = task
elseif getTaskByName(msg) and npcHandler.topic[cid] == 1 and isInArray(getPlayerStartedTasks(cid), getTaskByName(msg)) then
local task = getTaskByName(msg)
if player:getStorageValue(KILLSSTORAGE_BASE + task) > 0 then
npcHandler:say('You currently killed ' .. player:getStorageValue(KILLSSTORAGE_BASE + task) .. '/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '.', cid)
else
npcHandler:say('You currently killed 0/' .. tasks[task].killsRequired .. ' ' .. tasks[task].raceName .. '.', cid)
end
npcHandler.topic[cid] = 0
elseif msg:lower() == 'yes' and npcHandler.topic[cid] == 3 then
player:setStorageValue(QUESTSTORAGE_BASE + cancel[cid], -1)
player:setStorageValue(KILLSSTORAGE_BASE + cancel[cid], -1)
npcHandler:say('You have cancelled the task ' .. (tasks[cancel[cid]].name or tasks[cancel[cid]].raceName) .. '.', cid)
npcHandler.topic[cid] = 0
elseif isInArray({'points', 'rank'}, msg:lower()) then
if player:getPawAndFurPoints() < 1 then
npcHandler:say('At this time, you have ' .. player:getPawAndFurPoints() .. ' Paw & Fur points. You ' .. (player:getPawAndFurRank() == 6 and 'are an Elite Hunter' or player:getPawAndFurRank() == 5 and 'are a Trophy Hunter' or player:getPawAndFurRank() == 4 and 'are a Big Game Hunter' or player:getPawAndFurRank() == 3 and 'are a Ranger' or player:getPawAndFurRank() == 2 and 'are a Huntsman' or player:getPawAndFurRank() == 1 and 'are a Member' or 'haven\'t been ranked yet') .. '.', cid)
else
npcHandler:say('At this time, you have ' .. player:getPawAndFurPoints() .. ' Paw & Fur points. You ' .. (player:getPawAndFurRank() == 6 and 'are an Elite Hunter' or player:getPawAndFurRank() == 5 and 'are a Trophy Hunter' or player:getPawAndFurRank() == 4 and 'are a Big Game Hunter' or player:getPawAndFurRank() == 3 and 'are a Ranger' or player:getPawAndFurRank() == 2 and 'are a Huntsman' or player:getPawAndFurRank() == 1 and 'are a Member' or 'haven\'t been ranked yet') .. '.', cid)
end
npcHandler.topic[cid] = 0
elseif isInArray({'1234sfaq2341'}, msg:lower()) then
if player:getPawAndFurPoints() >= 90 then -- Tiquandas Revenge 90 points
if player:getStorageValue(22222) == 1 then -- Check if he has already started the task.
npcHandler:say('You have already started the task. Go find Tiquandas Revenge and take revenge yourself!', cid)
else
npcHandler:say({
'Have you heard about Tiquandas Revenge? It is said that the jungle itself is alive and takes revenge for all the bad things people have done to it. ...',
'I myself believe that there is some truth in this clap trap. Something \'real\' which therefore must have a hideout somewhere. Go find it and take revenge yourself!'
}, cid)
setPlayerStorageValue(cid, 22555, 1) -- Task needed to enter Tiquandas Revenge TP
setPlayerStorageValue(cid, 22222, 1) -- Won't give this task again.
end
end
if getPlayerTasksPoints(cid) >= 100 then -- Demodras 100 points
if player:getStorageValue(22223) == 1 then -- Check if he has already started the task.
npcHandler:say('You have already started the special task. Find Demodras and kill it.', cid)
else
npcHandler:say('This task is a very dangerous one. I want you to look for Demodras\' hideout. It might be somewhere under the Plains of Havoc. Good luck, old chap.', cid)
setPlayerStorageValue(cid, 22556, 1) -- Task needed to enter Demodras TP
setPlayerStorageValue(cid, 22223, 1) -- Won't give this task again.
end
end
npcHandler.topic[cid] = 0
elseif msg:lower() == 'boss' then
npcHandler:say('Are you ready to face the boss now?', cid)
npcHandler.topic[cid] = 6
elseif msg:lower() == 'yes' and npcHandler.topic[cid] == 6 then
local destination = Position(898, 867, 8)
player:getPosition():sendMagicEffect(CONST_ME_TELEPORT)
player:teleportTo(destination)
destination:sendMagicEffect(CONST_ME_TELEPORT)
npcHandler:say('Good luck!', cid)
npcHandler.topic[cid] = 0
end
end
local function onBuy(cid, item, subType, amount, ignoreCap, inBackpacks)
local player = Player(cid)
if not ignoreCap and player:getFreeCapacity() < getItemWeight(items[item].id, amount) then
return player:sendTextMessage(MESSAGE_INFO_DESCR, 'You don\'t have enough cap.')
end
if items[item].buy then
player:removeMoney(amount * items[item].buy)
player:addItem(items[item].id, amount)
return player:sendTextMessage(MESSAGE_INFO_DESCR, 'Bought '..amount..'x '..items[item].name..' for '..items[item].buy * amount..' gold coins.')
end
return true
end
local function onSell(cid, item, subType, amount, ignoreCap, inBackpacks)
local player = Player(cid)
if items[item].sell then
player:addMoney(items[item].sell * amount)
player:removeItem(items[item].id, amount)
return player:sendTextMessage(MESSAGE_INFO_DESCR, 'Sold '..amount..'x '..items[item].name..' for '..items[item].sell * amount..' gold coins.')
end
return true
end
npcHandler:setMessage(MESSAGE_FAREWELL, 'Happy hunting, old chap!')
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
Last edited: