function onUse(cid, item, frompos, item2, topos)
if getPlayerSkullType(cid) >= 1 then
doCreatureSetSkullType(cid, 0)
doPlayerSendTextMessage(cid,27,"Your skull have been removed!")
doSendMagicEffect(getPlayerPosition(cid),CONST_ME_MAGIC_RED)
doRemoveItem(item.uid, 1)
doPlayerSetSkullEnd(cid, 0, getPlayerSkullType(cid))
else
doPlayerSendTextMessage(cid,25,"You don't have any skull.")
end
return TRUE
end
<action itemid="5956" event="script" value="script.lua"/>
-- Scripted by Leon Zawodowiec --
function onUse(cid, item, frompos, item2, topos)
local playerskull = getCreatureSkullType(cid)
local skulls = {
SKULL_NONE,
SKULL_YELLOW,
SKULL_GREEN,
SKULL_WHITE
}
if isInArray(skulls, playerskull) then
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't remove that skull !")
return 0
else
doCreatureSetSkullType(cid, skulls[1])
doRemoveItem(item.uid, 1)
db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")")
doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your Skull has been removed !")
end
return true
end
PHP:-- Scripted by Leon Zawodowiec -- function onUse(cid, item, frompos, item2, topos) local playerskull = getCreatureSkullType(cid) local skulls = { SKULL_NONE, SKULL_YELLOW, SKULL_GREEN, SKULL_WHITE } if isInArray(skulls, playerskull) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "You can't remove that skull !") return 0 else doCreatureSetSkullType(cid, skulls[1]) doRemoveItem(item.uid, 1) db.executeQuery("UPDATE `killers` SET `unjustified` = 0 WHERE `id` IN (SELECT `kill_id` FROM `player_killers` WHERE `player_id` = " .. getPlayerGUID(cid) .. ")") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Your Skull has been removed !") end return true end
Its not my script but I found it when I searched around.
Thanks a lot
- - - Updated - - -
Does this script set your frags to 0?
Vight, change the have to has![]()
LUA:function onUse(cid, item, frompos, item2, topos) doCreatureSetSkullType(cid, 0) doPlayerSendTextMessage(cid,27,"Your skull have been removed!") doSendMagicEffect(getPlayerPosition(cid),CONST_ME_MAGIC_RED) doRemoveItem(item.uid, 1) doPlayerSetSkullEnd(cid, 0, getPlayerSkullType(cid)) return TRUE endXML:<action itemid="5956" event="script" value="script.lua"/>
Updated first post![]()