When I write 0.4 scripts for people I always use cryingdamson 0.3.6 8.60 V8.2 functions, removing items is no different.And if it's a "special rune".. go to actions folder, find script and remove this line
(note: it might be slightly different depnding on script.)
Code:doRemoveItem(item.uid, 1)
Depends on the special script.. some have 1 charge, some have 10+ charges.When I write 0.4 scripts for people I always use cryingdamson 0.3.6 8.60 V8.2 functions, removing items is no different.
See
https://github.com/Jo-Tran/cryingda...data/actions/scripts/other/enchanting.lua#L10
Well thanks i already fixed it with this wayIf you want a rune to have infinite charges, go to spells.xml and put charges="0" in the specific rune you want to edit.
Already tried it but nothing happened but it fixed now, with the way of Loney,Limos.And if it's a "special rune".. go to actions folder, find script and remove this line
(note: it might be slightly different depnding on script.)
Code:doRemoveItem(item.uid, 1)